Mojo Interactive, Inc. (herein after referred to as “Mojo" or the “Company”) operates a website and application for mobile devices providing users (“Patrons”) a platform for wagering on sports. Mojo intends to leverage its management, intellectual property, and industry knowledge to launch a variety of player-centric gaming products under the Mojo brand in legal jurisdictions. Further:
- A Career Bet (defined below) on the career of a current professional athlete, College Football athlete’s projected NFL career or College Basketball athlete’s projected NBA career; or
- A Prop Bet (as defined below) that is being offered on the Mojo platform.
See more below in section entitled “How it Works.”
4. “Player” refers to a professional NFL athlete that has an “Active Roster” designation and appears on the Mojo Platform (more on “Active Roster” below under “When Are Wagers Settled”), a College Football athlete (the expectation for College Football athletes is that they will have an NFL Active Roster designation at some point in the future – see more in “How it Works – Overview” below), a professional NBA athlete that is on an Active Roster or a College Basketball athlete.
5. “Share Price” is Mojo’s prediction of the Player’s career ending Mojo Value for a Career Bet. This is the price that appears on the Mojo Platform for 1 (one) “Share” of a given Player. For Prop Bets, this is also the prediction of a Player’s achievement of a particular stat over a specific timeframe.
6. “Multiplier” refers to a free feature on the Mojo Platform that multiplies the potential profits or losses on a Patron’s Wager.
7. “Going Long” means that a Patron desires to Wager that a Player will exceed his current Share Price.
8. “Going Short” means that a Patron desires to Wager that a Player will fall short of his current Share Price.
9. “Settlement” refers to the closing of a Wager position, either because any of the Automatic Settlement criteria (see below) have been met, a Patron chooses to Cash Out of a Wager, or due to a violation of these House Rules and/or the Terms and Conditions of Use.
10. “Automatic Settlement” refers to the process by which Mojo automatically closes or Settles a Wager on a Player that appears on the Mojo Platform when certain criteria are met.
11. “Active Roster” is a Player status that will be determined via a third party. Being on an active roster includes being on a roster with any of the following designations for the NFL: Active; Exempt; On the Injured Reserve list; On the Injured Reserve – Designated to Return list; Non-Football related Injury Reserve list; On a Practice squad; Physically Unable to Perform list, or; Suspended. Except in rare situations, Players who are under contract with an NFL team will have one of these designations. For an NBA Player, this will mean being on an NBA roster.
12. “Cash Out” is a special feature on the Mojo Platform which involves Mojo buying back a Patron’s Wager on a Player, if that Patron so chooses, during Mojo’s market hours. This provides the Patron with instant liquidity on their Wagers.
13. “Prohibited Person” is a Patron that falls into any of the following categories:
14. “Error” is a mistake, misprint, misinterpretation, mishearing, misreading, mistranslation, spelling mistake, technical hazard, registration error, transaction error, manifest error, force majeure and/or similar. A non–exhaustive list of “obvious errors” is as follows:
15. “Influence Wagering” is an act, prohibited by Mojo, where a Patron, or parties acting in association with a Patron, can influence the outcome of a game or an event - directly or indirectly, so as to influence the Share Price of a Player.
Mojo offers an over/under futures Wager where Patrons can use their sports knowledge to make bets on the short-term performance of a Player, as well as the career performance of a Player.
I) The Career Stat
Mojo uses a formula called Mojo Value to capture the value of a Player’s accumulated career performance. Mojo Value is derived from a weighted compilation of specific statistical categories more fully described below and is calculated at the end of a Player’s career, or upon Automatic Settlement of a Wager on that Player (as more fully explained below).
The Share Price is Mojo’s prediction of the Player’s professional career ending Mojo Value at that Player’s Retirement. Patrons should think of this like a “line” on a Player’s professional career ending Mojo Value. Mojo’s Share Price is based on a combination of the actual stats already achieved by a Player in their professional career, plus a projection of that Player’s future professional stats. To clarify, a College Football or College Basketball Player’s Share Price on the Mojo Platform will be a reflection of Mojo’s projected professional career Mojo Value for that College Player. If that College Player never gets drafted to the NFL or NBA for example, their Mojo Value would be “0,” as would their Share Price.
Mojo will set the Share Price for a Player. If Patrons believe that the Player will overperform Mojo’s Share Price, they can make an “Over Bet” or take a “Long” position on that Player. For a Long style Wager, the Patron will win one dollar for every point that the Player’s career ending Mojo Value exceeds Mojo’s line at the time the Patron makes the Wager (assuming the Patron Wagers the full amount of the Player’s Share Price; more on this below in the section entitled “Can I Wager Less than a Player’s Full Share Price?”). Conversely, the Patron will lose one dollar for every point that the Player’s Mojo Value is lower than Mojo’s Share Price at the time the Patron makes the Wager.
If Patrons believe that the Player will underperform Mojo’s Share Price, they can place an “Under Wager” or take a “Short” position on that Player. For a Short style Wager, Patrons will win one dollar for every point that the Player’s career ending Mojo Value is below the Share Price at the time the Patron makes the Wager and will lose one dollar for every point that the Player’s Mojo Value is above the Share Price at the time the Patron makes the Wager. A Patron’s losses when taking a short position are capped in certain ways, as more fully described below in the section entitled “How Do I Make Money.”
Once a Patron makes a Wager on a Player, that Player’s initial Share Price is locked-in for that Patron, and the Patron’s payout formula for that specific Player is immutable based on the Player’s Mojo Value at retirement or at Automatic Settlement (see more about “Automatic Settlement” below in the section entitled “When Are Wagers Settled”).
While Mojo sets the Share Price of a Player based on that Player’s professional Mojo Value, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the Share Price, and receive a corresponding fractional return (or loss) on their Wager. Please see more below in the section entitled “Can I Wager Less Than a Player’s Share Price?”
Mojo Value is a formula we use to approximate a Player’s real-world value. This formula weights various statistical categories accumulated by a Player during all regular season and playoff games by applying a specific monetary value to different categories of statistics. The Mojo Value formula is then applied to a Player’s actual career stats to come up with that Player’s Mojo Value. As a reminder, only stats accumulated by a Player during regular season and playoff games will be used in Mojo’s Mojo Value calculations.
i) NFL: The Mojo Value formula for NFL Players is calculated as follows:
• .01 for every 10 yards gained in a Player’s professional career;
.02 for every TD earned in a Player’s professional career (including Special Teams);
.02 for every play of 40 yards or more earned in a Player’s professional career;
.01 for every first down gained in a Player’s professional career;
-.04 for every turnover in a Player’s professional career (including Special Teams);
-.01 for each sack against the Player, in a Player’s professional career (QBs only).
Example: Philip Rivers’ Mojo Value would have equated to the following:
(.01 * 66,435/10 Yards) + (.02 * 441 TDs) + (.02 * 145 40yd plays) + (.01 * 3,331 1st downs) -(.04 * 268 TOs) – (.01 * 491 Sacks) = 96.472 Mojo Value
The 96.472 Mojo Value would therefore be Philip Rivers career ending Share Price ($96.47).
Super Bowl Boost: Without a Patron needing to do anything on their end, any Player that a Patron has wagered on that plays for the team that wins a Super Bowl in a given year, will automatically have a 5x Boost applied to any stats that a Player accumulates during the Super Bowl, for Mojo Value calculation purposes. Super Bowl Example: Matthew Stafford’s Mojo Value accumulated during the Super Bowls he played in and won would equate to the following:
5 * [(.01 * 283/10 Yards) + (.02 * 3 TDs) + (0.02 * 0 40yd plays) + (.01 * 14 1st downs) – (.04 * 2 TOs) – (.01 * 2 Sacks)] = 1.945 Mojo Value
The 1.945 Mojo Value would be added to Stafford’s career regular season and playoff Mojo Value for a total Mojo Value calculation.
For a Player that is currently being offered on the Platform, Mojo will establish the Share Price by projecting the Player’s professional career-ending Mojo Value. Mojo projects an active Player’s Mojo Value by (i) calculating the Player’s actual, historical Mojo Value based on stats already achieved during the Player’s professional career, and (ii) adding Mojo’s prediction of the Player’s future professional stats. Mojo uses a proprietary algorithm to
project the Player’s future stats. Therefore, the Player’s Share Price will be comprised of past actual stats and predicted future stats.
For a College Football Player, Mojo establishes the Share Price by projecting the Player’s professional career-ending Mojo Value. For these College Players, Mojo Value consists
solely of Mojo’s prediction of the Player’s future professional stats.
ii) NBA: The Mojo Value formula for NBA Players is calculated as follows:
·0.01 point for every point scored in a Player’s professional career;
·0.005 for every rebound in a Player’s professional career;
·0.0075 for every assist in a Player’s professional career;
·0.0125 for every steal in a Player’s professional career;
·0.0125 for every block in a Player’s professional career;
·0.005 for every 3-point shot made in a Player’s professional career
·-.0125 for every turnover made in a Player’s professional career;
·-.01 for every missed field goal in a Player’s professional career;
·-.005 for every missed free throw in a Player’s professional career;
· PLUS MINUS
NBA Finals Championship Boost:Without a Patron needing to do anything on their end, any Player that a Patron has wagered on that plays for a team that wins any game in the NBA Finals in a given year, will automatically have a 5x Boost applied to any stats that a Player accumulates during that Finals win, for Mojo Value calculation purposes.
For a Player that is currently being offered on the Platform, Mojo will establish the Share Price by projecting the Player’s professional career-ending Mojo Value. Mojo projects an active Player’s Mojo Value by (i) calculating the Player’s actual, historical Mojo Value based on stats already achieved during the Player’s professional career, and (ii) adding Mojo’s prediction of the Player’s future professional stats. Mojo uses a proprietary algorithm to project the Player’s future stats. Therefore, the Player’s Share Price will be comprised of past actual stats and predicted future stats.
For a College Basketball Player, Mojo establishes the Share Price by projecting the Player’s professional NBA career-ending Mojo Value. For these College Players, Mojo Value consists solely of Mojo’s prediction of the Player’s future professional stats.
II) SHORT-TERM PROP BETS (COLLECTIVELY, THE “PROP BETS”):a. TIMEFRAME - SPECIFIC PROP BETS
Mojo sets a “Price” for a specific statistic (“Statistic”) related to a Player or Team, which is based on Mojo’s prediction of that Player’s or Team’s achievement of that Statistic over a specified timeframe (“Timeframe”) that is of a shorter duration than that Player’s career. The Wager on the Statistic related to that Player or Team’s performance is automatically settled when the Timeframe completes. Patrons should think of this “Price” like a “line” on a Player or Team’s Statistic over the Timeframe. Mojo’s Price is based solely on a projection of a specific Statistic for a Player or Team for the Timeframe.
If Patrons believe that a Player or Team will overperform Mojo’s Price for the offered Statistic over the Timeframe, they can make an “Over Bet” or take a “Long” position on that Player or Team’s offered Statistic. By way of example, if the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. For a Long-style Wager, the Patron will win one dollar for every thrown touchdown over the three (3) thrown touchdowns that were predicted (i.e., if the Player throws 4 touchdowns, the Patron wins $1.00 for each “Share” of this line). Conversely, the Patron would lose one dollar for every thrown touchdown under the three thrown touchdowns that were predicted (i.e., if the Player throws 2 touchdowns, the Patron loses $1.00 for each “Share” of this line).
If Patrons believe that the Player will underperform Mojo’s Price for the Statistic over the Timeframe, they can make an “Under Bet” or take a “Short” position on that Player or Team’s Statistic. Further, a Patron can wager multiple “Shares” of this line. By way of example, if the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this Statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. For a Short-style Wager, the Patron will win one dollar for every thrown touchdown under the three (3) thrown touchdowns that were predicted (i.e., if the Player throws 2 touchdowns, the Patron wins $1.00 for each “Share” of this line). Conversely, the Patron would lose one dollar for every thrown touchdown over the three thrown touchdowns that were predicted (i.e., if the Player throws 4 touchdowns, the Patron loses $1.00 for each “Share” of this line).
A Patron’s losses when taking a short position are capped in certain ways (for example, a Patron can never lose more money than they wagered with, even if they use “Multipliers” on Short-style Wagers, as described below).
Once a Patron makes a Wager on a Player or Team’s Statistic, that Price or line is locked-in for that Patron for the specified timeframe of the wager, if the Patron chooses to keep their Wager live for that Timeframe. The bet will automatically settle at the end of the designated time frame or once the event has ended. However, Mojo allows Patrons to sell their positions at any time during the Timeframe, as the line on the Statistic for a Player or Team will move constantly based on that Player or Team’s performance during the Timeframe, and Mojo’s new expectations for that Statistic as it relates to the Player or Team. For example, if the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. However, if that Player quickly scores 2 touchdowns, Mojo’s expectation for that Player could increase to 4 or 5 touchdowns. The line (and the shown Price) will constantly move depending on the Player’s performance. In this example, the price being shown to Patrons could increase to $4.00 or $4.50. The Patron could therefore cash out of their position at any point and make a profit. Similarly, if that Patron wants to re-open a Wager during the Timeframe, at the then-current Price on the Mojo app, they are free to do so.
While Mojo sets the Price of a Player or Team’s Statistic based on the expected outcome over a certain amount of time, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the Price and receive a corresponding fractional return (or loss) on their Wager.
The Mojo platform will also offer “Multipliers” on certain Statistics. The underlying Wager described above is the same, but a Multiplier increases the potential profits or losses on that Wager. Continuing the example above in which the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this Statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. If a Patron makes an over-style Wager on this offering for $3, while also using a 3x Multiplier, and the Player winds up throwing 4 touchdowns, the Patron will profit $3 ($1 for every touchdown over 3, multiplied by 3). If a Patron makes a $3 under-style Wager using a 3x Multiplier, and the Player throws 2 touchdowns, they will win $3 ($1 for every touchdown under 3, multiplied by 3). For clarity, as an added benefit to our Patrons, on an under-style bet, a Patron can never lose more than the amount of their initial Wager on a Player or Team’s Statistic when using Multipliers.
Mojo offers short-term Outcome Probability Bets. These are bets that provide Patrons with the probability of a specific outcome, over a specific timeframe (“Timeframe”), on a scale of 0 to 1 (representing the percentage likelihood of a specified outcome; i.e 0.60 represents a 60% likelihood of a specified result). This probability number acts as the “line” on a bet, as well as the price that the Patron would have to pay to wager on the represented outcome. A Patron will also be able to purchase multiple “Shares” of that line, as will be described in further detail below. When the Timeframe ends, each of these wagers will either settle at $100 or $0, depending on the actual outcome of the underlying event or statistic that the wager is based on.
By way of example, if the Mojo app offers a wager for an upcoming Giants vs Eagles, and the probability of the Giants winning (as determined by Mojo) is 35%, the price that will be offered to Patrons on that Wager will be $35. If a Patron buys a “Share” of this bet, and the Giants win that game, the bet will settle at $100, and the Patron will be paid $100, for a profit of $65. If the Giants lose the game, the bet will settle at $0, and the Patron will lose their $35 wager. A Patron will be able to buy multiple Shares of a wager like this. In this prior example, if a Patron wanted to purchase 10 Shares of the bet at $35, it would cost them $350.
The line (and the shown price) will constantly move depending on new expected outcomes of the bet throughout the Timeframe. In this example, the price being shown to Patrons could increase to $40.00 or $50.00 if the Giants play well early on in the game. The Patron could therefore cash out of their position at any point and make a profit. Similarly, if that Patron wants to re-open a wager during the Timeframe, at the then-current Price on the Mojo app (representing the then-current expected probability of an outcome), they are free to do so.
While Mojo sets the price of a wager based on the expected outcome of an event or statistic over a certain amount of time, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the price and receive a corresponding fractional return (or loss) on their wager.
The Mojo platform may also offer “Multipliers” on certain wagers. The underlying wager described above is the same, but a Multiplier multiplies the potential profits or losses on that wager. For clarity, as an added benefit to our Patrons, a Patron can never lose more than the amount of their initial wager.
Unlike a traditional betting line, where Patrons either win or lose their entire Wager, Mojo provides a different type of Wager.
I) On a Career Bet
Mojo will pay out one dollar for every Mojo Value point that the Player achieved when a Patron desires to Cash Out of their position, or if/when that Player reaches any of the Automatic Settlement criteria delineated below. Remember, Patrons can choose to Cash Out at any time for a profit if the Share Price of the Player they made a Wager on increases (see more on Cash Out below in section entitled “What Does Cash Out Mean”).
As an example, if a Player’s Share Price is at $50 right now, Mojo’s prediction at that moment in time is that Player’s Mojo Value will be $50 upon Automatic Settlement. If a Patron thinks a Player’s Share Price at $50 is too low (undervalued), the Patron could place a long Wager (more in “Going Long” below), and would profit if the Mojo Value ultimately ends up higher for that Player than $50. If a Patron thinks a Player’s Share Price at $50 is too high, the Patron could place a short Wager (“Going Short” below), and would profit if the Mojo Value ultimately ends lower than $50 for that Player.
Going Long
Going Long is wagering a Player will exceed his current Share Price.
Going Short
Going Short is wagering a Player will fail to reach his current Share Price.
[initial Wager - final Mojo Value] + initial Wager. Notwithstanding the above, a Patron can never lose more than the amount they initially wagered.
If a Patron takes a Long position, he or she will win one dollar for every Statistic that the Player achieved over the “line” or Price that Mojo sets for that Statistic during the Timeframe, and will lose one dollar for every one Statistic that is under the “line” or price that Mojo sets for that Statistic. Alternatively, if a Patron takes a Short position, the Patron will win one dollar for every one Statistic that is under the “line” or Price that Mojo sets for that Statistic during the Timeframe and the Patron will lose one dollar for every Statistic that the Player achieved that is over the “line” or price that Mojo sets for that Statistic. Patrons can choose to Cash Out at any time for a profit (or loss) prior to the completion of the Timeframe (see more on Cash Out below in section entitled “What Does Cash Out Mean”).
There may be Timeframe-Specific Prop Bets that do not offer both a Long position and a Short position. Mojo, in its sole discretion, will determine which Timeframe-Specific Prop Bets offer Long positions, Short positions, or both.
Additionally, while Timeframe-Specific Prop Bets are tied to a precise Timeframe, Automatic Settlement of these Wagers may not occur immediately after that Timeframe concludes. That being said, Patrons will be able to immediately close out of their Wagers upon the completion of the Timeframe.
Mojo will pay out $100 for each share of a winning Wager. The amount a Patron wins is determined by the Percentage chance of winning (i.e. the Price) at the time they place the Wager. Patrons’ winnings will therefore be calculated by subtracting the winning percentage from 100. If a Patron loses the Wager, their loss will be equal to the amount they wagered.
By way of example, if Mojo offers a wager for an upcoming Giants vs. Eagles game, and the probability of the Giants winning (as determined by Mojo) is 35%, the Price that will be offered to Patrons on that Wager will be $35. If a Patron buys a “Share” of this bet, and the Giants win that game, the bet will settle at $100 (reflecting 100%), and the Patron will be paid $100, for a profit of $65. If the Giants lose the game, the bet will settle at $0, and the Patron will lose their $35 wager. If during the game, the probability of the Giants winning increases to 40%, the line will move to $40.00, and the Patron could therefore cash out of their position for a $5 profit. Similarly, if that Patron wants to re-open a wager during the Timeframe, at the then-current Price on the Mojo app (representing the then-current expected probability of an outcome), they are free to do so.
As a benefit to Patrons, we do not require that they place a Wager in the amount of a Player’s full Share Price on a career bet, or in the amount of the full Price or line on a shorter-term bet. While Mojo sets the Share Price of a Player based on Mojo’s prediction for that Player’s professional career ending Mojo Value, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the Share Price and receive a corresponding fractional return (or loss) on their Wager. For example, if a Player is priced at $50 and a Patron made a Wager in the amount of $25, a Patron would receive half of the payout for that Player upon his Retirement. So if that Player’s final Mojo Value at Retirement was $60, the Patron would receive $30. If that Player’s final Mojo Value was $40, the Patron would receive $20. Similarly, While Mojo sets the Price of a Statistic for a Player during a specified Timeframe based on Mojo’s prediction for that Statistic a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of that Price and receive a corresponding fractional return (or loss) on their Wager.
Prices move in real time. Mojo is constantly revising each Player’s Share Price based on its then current projections for that Player’s career ending Mojo Value. Additionally, Mojo may revise the Price on a Statistic based on its then current projections for that Statistic during the Timeframe. As one example, when a Player accumulates stats during games, the line on that Player’s Mojo Value may change with more known actual stats and new estimates for future stats. This could cause a Player's Share Price to either go up or down depending on how well they played. Similarly, the line on a Statistic may change during a Timeframe if a Player performs well early on during the Timeframe. Further, every event — both on and off the field — can influence performance projections. Trades, injuries, suspensions and other events all may have an impact on a Player’s Mojo Value, and therefore on their Share Price.
Example: What happens if a Player gets traded?
Example: What happens if a Player gets injured or suspended?
Example: What happens when a Player retires?
The Mojo platform offers Multiplier multipliers on certain Players and/or Statistics related to Players or games (for Timeframe-Specific Prop Bets), as well as outcomes of a certain event happening (for Outcome Probability Bets). The underlying Wager described above is the same, but a Multiplier multiplies the potential profits or losses on that Wager. For clarity, as an added benefit to our Patrons, a Patron can never lose more than the amount of their initial Wager on a Player when using Multipliers.
For example, if a Patron makes a Long style Wager on a Player priced at $10, and that Player’s Mojo Value on Settlement reaches $15, the Patron would receive a $15 payout on a standard Wager, representing a $5 profit (assuming the Patron Wagered the full price for 1 Share of that Player). If the Patron had applied a 3x Multiplier to that Wager, their profit would triple to $15 (total payout would equal $25, representing a $10 return for their initial Wager, plus a $15 profit).
If, however, the Patron made the same Wager on a Player with a Share Price of $10, and that Player ended his career with an Mojo Value of $7, the Patron would receive a payment of $7, representing a $3 loss (assuming the Patron Wagered the full price for 1 Share of that Player). If they had applied the same 3x Multiplier, their loss would triple to $9 (total payout would equal $1, representing a return of their $10 Wager minus their $9 loss).
Here is the precise formula for per Share payout:
[(Final Mojo Value– initial Price) × Multiplier + initial upfront Wager].
In the examples above the formula would be applied as follows. For clarity, the examples assume that the Patron is Wagering the full amount for 1 Share of the Player in this example ($10 in these examples):
Winning Wager
If a Patron is wagering a Long style Wager with a 3x Multiplier on a Player with a current Share Price of $10, and that Player’s final Mojo Value was 15 (i.e. $15 Share Price), the payout would be:
(($15 - $10) × 3) + $10 = $25 (for a profit of $15).
Losing Wager
If a Patron are wagering a Long style Wager with a 3x Multiplier on a Player with a current Share Price of $10, and that Player’s final Mojo Value was 7 (i.e. $7 Share Price), the payout would be:
(($7-$10) × 3) + $10 = $1 (for a loss of $9).
As another example, if a Patron makes a Short style Wager on a Player priced at $10, and that Player’s Mojo Value on Settlement goes to $7, the Patron would receive a $13 payout on a standard Wager, representing a $3 profit. If the Patron had applied a 3x Multiplier to that Wager, their profit would triple to $9 (total payout would equal $19, representing a $10 return for their initial Wager, plus a $9 profit).
If, however, the Patron made the same Short style Wager on a Player with a Share Price of $10, and that Player ended his career with an Mojo Value of $13, the Patron would receive a payment of $7 upon cashing out, representing a $3 loss. If they had applied the same 3x Multiplier to that Wager, their loss would triple to $9 (total payout would equal $1, representing their $10 Wager minus their $9 loss).
For clarity, as an added benefit, a Patron’s loss can never exceed their initial Wager even if the Multiplier payout formula would equate to less than $0 (see example 3 below for more on this).
Here is the precise formula for per Share payout:
(Initial Price - Final accumulated Mojo Value) x Multiplier + initial upfront Wager
In the examples below, the formula would be applied as follows. For clarity, the examples assume that the Patron is Wagering the full amount for 1 Share of the Player in this example ($10 in these examples):
Winning Wager
If a Patron is wagering a Short style Wager with a 3x Multiplier on a Player with a current Share price of $10, and that Player’s final Mojo Value was 7 ($7 Share Price), their payout would be:
(($10 - $7) × 3) + $10, or $19 (for a profit of $9).
Losing Wager
If a Patron is wagering a Short style Wager with a 3x Multiplier on a Player with a current Share Price of $10, and that Player’s final Mojo Value was 13 ($13 Share Price), their payout would be:
(($10 - $13) × 3) +$10, or $1 (for a loss of $9).
For clarity, as another example of a Losing Wager
If a Patron is wagering a short style Wager with a 3x Multiplier on a Player with a current Share Price of $10, and that Player’s final Mojo Value was 15 ($15 Share Price), their payout would be:
(($10 - $15) × 3) +10, or -$5 (for a loss of $15).
Since in this example, the actual value is below $0, a Patron’s losses would simply be capped at that Patron’s initial Wager, and the Patron would not owe Mojo any other money.
Multipliers will not be offered on all Players. Mojo, in its sole discretion, will decide whether or not a Multiplier will be offered on a specific Player.
Mojo offers an over/under futures Wager where Patrons can use their sports knowledge to make bets on the short-term performance of a Player, as well as the career performance of a Player.
I) The Career Stat
Mojo uses a formula called Mojo Value to capture the value of a Player's accumulated career performance. Mojo Value is derived from a weighted compilation of specific statistical categories more fully described below and is calculated at the end of a Player’s career, or upon Automatic Settlement of a Wager on that Player (as more fully explained below).
The Share Price is Mojo’s prediction of the Player’s professional career ending Mojo Value at that Player’s Retirement. Patrons should think of this like a “line” on a Player’s professional career ending Mojo Value. Mojo’s Share Price is based on a combination of the actual stats already achieved by a Player in their professional career, plus a projection of that Player’s future professional stats. To clarify, a College Football Player’s Share Price on the Mojo Platform will be a reflection of Mojo’s projected professional career Mojo Value for that College Player. If that College Player never gets drafted to the NFL for example, their Mojo Value would be “0,” as would their Share Price.
Mojo will set the Share Price for a Player. If Patrons believe that the Player will overperform Mojo’s Share Price, they can make an “Over Bet” or take a “Long” position on that Player. For a Long style Wager, the Patron will win one dollar for every point that the Player’s career ending Mojo Value exceeds Mojo’s line at the time the Patron makes the Wager (assuming the Patron Wagers the full amount of the Player’s Share Price; more on this below in the section entitled “Can I Wager Less than a Player’s Full Share Price?”). Conversely, the Patron will lose one dollar for every point that the Player’s Mojo Value is lower than Mojo’s Share Price at the time the Patron makes the Wager.
If Patrons believe that the Player will underperform Mojo’s Share Price, they can place an “Under Wager” or take a “Short” position on that Player. For a Short style Wager, Patrons will win one dollar for every point that the Player’s career ending Mojo Value is below the Share Price at the time the Patron makes the Wager and will lose one dollar for every point that the Player’s Mojo Value is above the Share Price at the time the Patron makes the Wager. A Patron’s losses when taking a short position are capped in certain ways, as more fully described below in the section entitled “How Do I Make Money.”
Once a Patron makes a Wager on a Player, that Player’s initial Share Price is locked-in for that Patron, and the Patron’s payout formula for that specific Player is immutable based on the Player’s Mojo Value at retirement or at Automatic Settlement (see more about “Automatic Settlement” below in the section entitled “When Are Wagers Settled”).
While Mojo sets the Share Price of a Player based on that Player’s professional Mojo Value, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the Share Price, and receive a corresponding fractional return (or loss) on their Wager. Please see more below in the section entitled “Can I Wager Less Than a Player’s Share Price?”
Mojo Value is a formula we use to approximate a Player’s real-world value. This formula weights various statistical categories accumulated by a Player during all regular season and playoff games by applying a specific monetary value to different categories of statistics. The Mojo Value formula is then applied to a Player’s actual career stats to come up with that Player’s Mojo Value. As a reminder, only stats accumulated by a Player during regular season and playoff games will be used in Mojo’s Mojo Value calculations.
I) NFL: The Mojo Value formula for NFL Players is calculated as follows:
Philip Rivers’ Mojo Value would have equated to the following:
(.01 * 66,435/10 Yards) + (.02 * 441 TDs) + (.02 * 145 40yd plays) + (.01 * 3,331 1st downs) - (.04 * 268 TOs) – (.01 * 491 Sacks) = 96.472 Mojo Value
The 96.472 Mojo Value would therefore be Philip Rivers career ending Share Price ($96.47).
Without a Patron needing to do anything on their end, any Player that a Patron has wagered on that plays for the team that wins a Super Bowl in a given year, will automatically have a 5x Boost applied to any stats that a Player accumulates during the Super Bowl, for Mojo Value calculation purposes.
Matthew Stafford’s Mojo Value accumulated during the Super Bowls he played in and won would equate to the following:
5 * [(.01 * 283/10 Yards) + (.02 * 3 TDs) + (0.02 * 0 40yd plays) + (.01 * 14 1st downs) – (.04 * 2 TOs) – (.01 * 2 Sacks)] = 1.945 Mojo Value
The 1.945 Mojo Value would be added to Stafford’s career regular season and playoff Mojo Value for a total Mojo Value calculation.
For a Player that is currently being offered on the Platform, Mojo will establish the Share Price by projecting the Player’s professional career-ending Mojo Value. Mojo projects an active Player’s Mojo Value by (i) calculating the Player’s actual, historical Mojo Value based on stats already achieved during the Player’s professional career, and (ii) adding Mojo’s prediction of the Player’s future professional stats. Mojo uses a proprietary algorithm to project the Player’s future stats. Therefore, the Player’s Share Price will be comprised of past actual stats and predicted future stats.
For a College Football Player, Mojo establishes the Share Price by projecting the Player’s professional career-ending Mojo Value. For these College Players, Mojo Value consists solely of Mojo’s prediction of the Player’s future professional stats.
II) SHORT-TERM PROP BETS (COLLECTIVELY, THE “PROP BETS”):
Mojo sets a “Price” for a specific statistic (“Statistic”) related to a Player or Team, which is based on Mojo’s prediction of that Player’s or Team’s achievement of that Statistic over a specified timeframe (“Timeframe”) that is of a shorter duration than that Player’s career. The Wager on the Statistic related to that Player or Team’s performance is automatically settled when the Timeframe completes. Patrons should think of this “Price” like a “line” on a Player or Team’s Statistic over the Timeframe. Mojo’s Price is based solely on a projection of a specific Statistic for a Player or Team for the Timeframe.
If Patrons believe that a Player or Team will overperform Mojo’s Price for the offered Statistic over the Timeframe, they can make an “Over Bet” or take a “Long” position on that Player or Team’s offered Statistic. By way of example, if the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. For a Long-style Wager, the Patron will win one dollar for every thrown touchdown over the three (3) thrown touchdowns that were predicted (i.e., if the Player throws 4 touchdowns, the Patron wins $1.00 for each “Share” of this line). Conversely, the Patron would lose one dollar for every thrown touchdown under the three thrown touchdowns that were predicted (i.e., if the Player throws 2 touchdowns, the Patron loses $1.00 for each “Share” of this line).
If Patrons believe that the Player will underperform Mojo’s Price for the Statistic over the Timeframe, they can make an “Under Bet” or take a “Short” position on that Player or Team’s Statistic. Further, a Patron can wager multiple “Shares” of this line. By way of example, if the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this Statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. For a Short-style Wager, the Patron will win one dollar for every thrown touchdown under the three (3) thrown touchdowns that were predicted (i.e., if the Player throws 2 touchdowns, the Patron wins $1.00 for each “Share” of this line). Conversely, the Patron would lose one dollar for every thrown touchdown over the three thrown touchdowns that were predicted (i.e., if the Player throws 4 touchdowns, the Patron loses $1.00 for each “Share” of this line).
A Patron’s losses when taking a short position are capped in certain ways (for example, a Patron can never lose more money than they wagered with, even if they use “Multipliers” on Short-style Wagers, as described below).
Once a Patron makes a Wager on a Player or Team’s Statistic, that Price or line is locked-in for that Patron for the specified timeframe of the wager, if the Patron chooses to keep their Wager live for that Timeframe. The bet will automatically settle at the end of the designated time frame or once the event has ended. However, Mojo allows Patrons to sell their positions at any time during the Timeframe, as the line on the Statistic for a Player or Team will move constantly based on that Player or Team’s performance during the Timeframe, and Mojo’s new expectations for that Statistic as it relates to the Player or Team. For example, if the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. However, if that Player quickly scores 2 touchdowns, Mojo’s expectation for that Player could increase to 4 or 5 touchdowns. The line (and the shown Price) will constantly move depending on the Player’s performance. In this example, the price being shown to Patrons could increase to $4.00 or $4.50. The Patron could therefore cash out of their position at any point and make a profit. Similarly, if that Patron wants to re-open a Wager during the Timeframe, at the then-current Price on the Mojo app, they are free to do so.
While Mojo sets the Price of a Player or Team’s Statistic based on the expected outcome over a certain amount of time, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the Price and receive a corresponding fractional return (or loss) on their Wager.
The Mojo platform will also offer “Multipliers” on certain Statistics. The underlying Wager described above is the same, but a Multiplier increases the potential profits or losses on that Wager. Continuing the example above in which the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this Statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. If a Patron makes an over-style Wager on this offering for $3, while also using a 3x Multiplier, and the Player winds up throwing 4 touchdowns, the Patron will profit $3 ($1 for every touchdown over 3, multiplied by 3). If a Patron makes a $3 under-style Wager using a 3x Multiplier, and the Player throws 2 touchdowns, they will win $3 ($1 for every touchdown under 3, multiplied by 3). For clarity, as an added benefit to our Patrons, on an under-style bet, a Patron can never lose more than the amount of their initial Wager on a Player or Team’s Statistic when using Multipliers.
Mojo offers short-term Outcome Probability Bets. These are bets that provide Patrons with the probability of a specific outcome, over a specific timeframe (“Timeframe”), on a scale of 0 to 1 (representing the percentage likelihood of a specified outcome; i.e 0.60 represents a 60% likelihood of a specified result). This probability number acts as the “line” on a bet, as well as the price that the Patron would have to pay to wager on the represented outcome. A Patron will also be able to purchase multiple “Shares” of that line, as will be described in further detail below. When the Timeframe ends, each of these wagers will either settle at $100 or $0, depending on the actual outcome of the underlying event or statistic that the wager is based on.
By way of example, if the Mojo app offers a wager for an upcoming Giants vs Eagles, and the probability of the Giants winning (as determined by Mojo) is 35%, the price that will be offered to Patrons on that Wager will be $35. If a Patron buys a “Share” of this bet, and the Giants win that game, the bet will settle at $100, and the Patron will be paid $100, for a profit of $65. If the Giants lose the game, the bet will settle at $0, and the Patron will lose their $35 wager. A Patron will be able to buy multiple Shares of a wager like this. In this prior example, if a Patron wanted to purchase 10 Shares of the bet at $35, it would cost them $350.
The line (and the shown price) will constantly move depending on new expected outcomes of the bet throughout the Timeframe. In this example, the price being shown to Patrons could increase to $40.00 or $50.00 if the Giants play well early on in the game. The Patron could therefore cash out of their position at any point and make a profit. Similarly, if that Patron wants to re-open a wager during the Timeframe, at the then-current Price on the Mojo app (representing the then-current expected probability of an outcome), they are free to do so.
While Mojo sets the price of a wager based on the expected outcome of an event or statistic over a certain amount of time, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the price and receive a corresponding fractional return (or loss) on their wager.
The Mojo platform may also offer “Multipliers” on certain wagers. The underlying wager described above is the same, but a Multiplier multiplies the potential profits or losses on that wager. For clarity, as an added benefit to our Patrons, a Patron can never lose more than the amount of their initial wager.
Mojo offers an over/under futures Wager where Patrons can use their sports knowledge to make bets on the short-term performance of a Player, as well as the career performance of a Player.
I) The Career Stat
Mojo uses a formula called Mojo Value to capture the value of a Player's accumulated career performance. Mojo Value is derived from a weighted compilation of specific statistical categories more fully described below and is calculated at the end of a Player’s career, or upon Automatic Settlement of a Wager on that Player (as more fully explained below).
The Share Price is Mojo’s prediction of the Player’s professional career ending Mojo Value at that Player’s Retirement. Patrons should think of this like a “line” on a Player’s professional career ending Mojo Value. Mojo’s Share Price is based on a combination of the actual stats already achieved by a Player in their professional career, plus a projection of that Player’s future professional stats. To clarify, a College Football Player’s Share Price on the Mojo Platform will be a reflection of Mojo’s projected professional career Mojo Value for that College Player. If that College Player never gets drafted to the NFL for example, their Mojo Value would be “0,” as would their Share Price.
Mojo will set the Share Price for a Player. If Patrons believe that the Player will overperform Mojo’s Share Price, they can make an “Over Bet” or take a “Long” position on that Player. For a Long style Wager, the Patron will win one dollar for every point that the Player’s career ending Mojo Value exceeds Mojo’s line at the time the Patron makes the Wager (assuming the Patron Wagers the full amount of the Player’s Share Price; more on this below in the section entitled “Can I Wager Less than a Player’s Full Share Price?”). Conversely, the Patron will lose one dollar for every point that the Player’s Mojo Value is lower than Mojo’s Share Price at the time the Patron makes the Wager.
If Patrons believe that the Player will underperform Mojo’s Share Price, they can place an “Under Wager” or take a “Short” position on that Player. For a Short style Wager, Patrons will win one dollar for every point that the Player’s career ending Mojo Value is below the Share Price at the time the Patron makes the Wager and will lose one dollar for every point that the Player’s Mojo Value is above the Share Price at the time the Patron makes the Wager. A Patron’s losses when taking a short position are capped in certain ways, as more fully described below in the section entitled “How Do I Make Money.”
Once a Patron makes a Wager on a Player, that Player’s initial Share Price is locked-in for that Patron, and the Patron’s payout formula for that specific Player is immutable based on the Player’s Mojo Value at retirement or at Automatic Settlement (see more about “Automatic Settlement” below in the section entitled “When Are Wagers Settled”).
While Mojo sets the Share Price of a Player based on that Player’s professional Mojo Value, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the Share Price, and receive a corresponding fractional return (or loss) on their Wager. Please see more below in the section entitled “Can I Wager Less Than a Player’s Share Price?”
Mojo Value is a formula we use to approximate a Player’s real-world value. This formula weights various statistical categories accumulated by a Player during all regular season and playoff games by applying a specific monetary value to different categories of statistics. The Mojo Value formula is then applied to a Player’s actual career stats to come up with that Player’s Mojo Value. As a reminder, only stats accumulated by a Player during regular season and playoff games will be used in Mojo’s Mojo Value calculations.
I) NFL: The Mojo Value formula for NFL Players is calculated as follows:
Philip Rivers’ Mojo Value would have equated to the following:
(.01 * 66,435/10 Yards) + (.02 * 441 TDs) + (.02 * 145 40yd plays) + (.01 * 3,331 1st downs) - (.04 * 268 TOs) – (.01 * 491 Sacks) = 96.472 Mojo Value
The 96.472 Mojo Value would therefore be Philip Rivers career ending Share Price ($96.47).
Without a Patron needing to do anything on their end, any Player that a Patron has wagered on that plays for the team that wins a Super Bowl in a given year, will automatically have a 5x Boost applied to any stats that a Player accumulates during the Super Bowl, for Mojo Value calculation purposes.
Matthew Stafford’s Mojo Value accumulated during the Super Bowls he played in and won would equate to the following:
5 * [(.01 * 283/10 Yards) + (.02 * 3 TDs) + (0.02 * 0 40yd plays) + (.01 * 14 1st downs) – (.04 * 2 TOs) – (.01 * 2 Sacks)] = 1.945 Mojo Value
The 1.945 Mojo Value would be added to Stafford’s career regular season and playoff Mojo Value for a total Mojo Value calculation.
For a Player that is currently being offered on the Platform, Mojo will establish the Share Price by projecting the Player’s professional career-ending Mojo Value. Mojo projects an active Player’s Mojo Value by (i) calculating the Player’s actual, historical Mojo Value based on stats already achieved during the Player’s professional career, and (ii) adding Mojo’s prediction of the Player’s future professional stats. Mojo uses a proprietary algorithm to project the Player’s future stats. Therefore, the Player’s Share Price will be comprised of past actual stats and predicted future stats.
For a College Football Player, Mojo establishes the Share Price by projecting the Player’s professional career-ending Mojo Value. For these College Players, Mojo Value consists solely of Mojo’s prediction of the Player’s future professional stats.
II) SHORT-TERM PROP BETS (COLLECTIVELY, THE “PROP BETS”):
Mojo sets a “Price” for a specific statistic (“Statistic”) related to a Player or Team, which is based on Mojo’s prediction of that Player’s or Team’s achievement of that Statistic over a specified timeframe (“Timeframe”) that is of a shorter duration than that Player’s career. The Wager on the Statistic related to that Player or Team’s performance is automatically settled when the Timeframe completes. Patrons should think of this “Price” like a “line” on a Player or Team’s Statistic over the Timeframe. Mojo’s Price is based solely on a projection of a specific Statistic for a Player or Team for the Timeframe.
If Patrons believe that a Player or Team will overperform Mojo’s Price for the offered Statistic over the Timeframe, they can make an “Over Bet” or take a “Long” position on that Player or Team’s offered Statistic. By way of example, if the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. For a Long-style Wager, the Patron will win one dollar for every thrown touchdown over the three (3) thrown touchdowns that were predicted (i.e., if the Player throws 4 touchdowns, the Patron wins $1.00 for each “Share” of this line). Conversely, the Patron would lose one dollar for every thrown touchdown under the three thrown touchdowns that were predicted (i.e., if the Player throws 2 touchdowns, the Patron loses $1.00 for each “Share” of this line).
If Patrons believe that the Player will underperform Mojo’s Price for the Statistic over the Timeframe, they can make an “Under Bet” or take a “Short” position on that Player or Team’s Statistic. Further, a Patron can wager multiple “Shares” of this line. By way of example, if the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this Statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. For a Short-style Wager, the Patron will win one dollar for every thrown touchdown under the three (3) thrown touchdowns that were predicted (i.e., if the Player throws 2 touchdowns, the Patron wins $1.00 for each “Share” of this line). Conversely, the Patron would lose one dollar for every thrown touchdown over the three thrown touchdowns that were predicted (i.e., if the Player throws 4 touchdowns, the Patron loses $1.00 for each “Share” of this line).
A Patron’s losses when taking a short position are capped in certain ways (for example, a Patron can never lose more money than they wagered with, even if they use “Multipliers” on Short-style Wagers, as described below).
Once a Patron makes a Wager on a Player or Team’s Statistic, that Price or line is locked-in for that Patron for the specified timeframe of the wager, if the Patron chooses to keep their Wager live for that Timeframe. The bet will automatically settle at the end of the designated time frame or once the event has ended. However, Mojo allows Patrons to sell their positions at any time during the Timeframe, as the line on the Statistic for a Player or Team will move constantly based on that Player or Team’s performance during the Timeframe, and Mojo’s new expectations for that Statistic as it relates to the Player or Team. For example, if the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. However, if that Player quickly scores 2 touchdowns, Mojo’s expectation for that Player could increase to 4 or 5 touchdowns. The line (and the shown Price) will constantly move depending on the Player’s performance. In this example, the price being shown to Patrons could increase to $4.00 or $4.50. The Patron could therefore cash out of their position at any point and make a profit. Similarly, if that Patron wants to re-open a Wager during the Timeframe, at the then-current Price on the Mojo app, they are free to do so.
While Mojo sets the Price of a Player or Team’s Statistic based on the expected outcome over a certain amount of time, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the Price and receive a corresponding fractional return (or loss) on their Wager.
The Mojo platform will also offer “Multipliers” on certain Statistics. The underlying Wager described above is the same, but a Multiplier increases the potential profits or losses on that Wager. Continuing the example above in which the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this Statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. If a Patron makes an over-style Wager on this offering for $3, while also using a 3x Multiplier, and the Player winds up throwing 4 touchdowns, the Patron will profit $3 ($1 for every touchdown over 3, multiplied by 3). If a Patron makes a $3 under-style Wager using a 3x Multiplier, and the Player throws 2 touchdowns, they will win $3 ($1 for every touchdown under 3, multiplied by 3). For clarity, as an added benefit to our Patrons, on an under-style bet, a Patron can never lose more than the amount of their initial Wager on a Player or Team’s Statistic when using Multipliers.
Mojo offers short-term Outcome Probability Bets. These are bets that provide Patrons with the probability of a specific outcome, over a specific timeframe (“Timeframe”), on a scale of 0 to 1 (representing the percentage likelihood of a specified outcome; i.e 0.60 represents a 60% likelihood of a specified result). This probability number acts as the “line” on a bet, as well as the price that the Patron would have to pay to wager on the represented outcome. A Patron will also be able to purchase multiple “Shares” of that line, as will be described in further detail below. When the Timeframe ends, each of these wagers will either settle at $100 or $0, depending on the actual outcome of the underlying event or statistic that the wager is based on.
By way of example, if the Mojo app offers a wager for an upcoming Giants vs Eagles, and the probability of the Giants winning (as determined by Mojo) is 35%, the price that will be offered to Patrons on that Wager will be $35. If a Patron buys a “Share” of this bet, and the Giants win that game, the bet will settle at $100, and the Patron will be paid $100, for a profit of $65. If the Giants lose the game, the bet will settle at $0, and the Patron will lose their $35 wager. A Patron will be able to buy multiple Shares of a wager like this. In this prior example, if a Patron wanted to purchase 10 Shares of the bet at $35, it would cost them $350.
The line (and the shown price) will constantly move depending on new expected outcomes of the bet throughout the Timeframe. In this example, the price being shown to Patrons could increase to $40.00 or $50.00 if the Giants play well early on in the game. The Patron could therefore cash out of their position at any point and make a profit. Similarly, if that Patron wants to re-open a wager during the Timeframe, at the then-current Price on the Mojo app (representing the then-current expected probability of an outcome), they are free to do so.
While Mojo sets the price of a wager based on the expected outcome of an event or statistic over a certain amount of time, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the price and receive a corresponding fractional return (or loss) on their wager.
The Mojo platform may also offer “Multipliers” on certain wagers. The underlying wager described above is the same, but a Multiplier multiplies the potential profits or losses on that wager. For clarity, as an added benefit to our Patrons, a Patron can never lose more than the amount of their initial wager.
Patrons may Cash Out of their position at any time (as described above), but Wagers will automatically settle if any one of the following conditions are met (“Automatic Settlement”):
For the NFL
Wagers on a Player will Automatically Settle according to that Player’s then-current career accumulated Mojo Value, and Wagers on that Player will be disabled at the time of Automatic Settlement. For purposes of determining whether or not Automatic Settlement should apply, “Active Roster” status will be determined via a third party, which updates roster status on a daily basis during the season. Being on an active roster includes being on a roster with any of the following designations:
Except in rare situations, Players who are under contract with an NFL team will have one of these designations.
Mojo will therefore be agnostic to rumors, reports and even formal announcements regarding retirement. The objective Automatic Settlement criteria will provide clarity to Patrons who may choose to utilize Cash Out, speculate on a Player’s return to the sport, or simply wait for their Wager to settle under Mojo’s Terms and Conditions.
From time to time, a Players return to an active roster after an extended absence from the sport. If a Player subsequently returns to an active roster after Wagers on that Player have already been settled, Mojo may, in its sole discretion, make that Player available to Patrons for new Wagers. Previously settled Wagers are closed and cannot be “unsettled” or otherwise reactivated.
For College Football
If a College Football Player transfers to any college or school that is located within the state of New Jersey, Wagers attempted on that Player, after the Player transfers, will not be accepted on the Mojo Platform. Existing Wagers by Patrons on a College Football Player that transfers to a New Jersey school (that were opened pre-transfer) will be held by Mojo in those Patrons’ accounts until:
Patrons who wish to withdraw funds that are currently being held by Mojo, relating to a pre-transfer Wager made on a College Football Player that transfers to a New Jersey school, may contact Mojo to make such a request. Mojo, in its sole discretion, can approve or deny any such request.
Wagers on a Player will Automatically Settle according to that Player’s then-current career accumulated Mojo Value, and Wagers on that Player will be disabled at the time of Automatic Settlement.
Mojo will therefore be agnostic to rumors, reports and even formal announcements regarding retirement. The objective Automatic Settlement criteria will provide clarity to Patrons who may choose to utilize Cash Out, speculate on a Player’s return to the sport, or simply wait for their Wager to settle under Mojo’s Terms and Conditions.
From time to time, a Players return to an active roster after an extended absence from the sport. If a Player subsequently returns to an active roster after Wagers on that Player have already been settled, Mojo may, in its sole discretion, make that Player available to Patrons for new Wagers. Previously settled Wagers are closed and cannot be “unsettled” or otherwise reactivated.
For Basketball
Automatic Settlement for NBA players will apply to any Player that satisfies all of the following criteria:
Wagers on a Player will Automatically Settle according to that Player’s then-current career accumulated Mojo Value, and Wagers on that Player will be disabled at the time of Automatic Settlement.
Mojo currently does not offer Wagers on Minnesota Timberwolves Players. For Career Bets, if a Patron makes a Wager on a Player that is traded to or drafted by the Minnesota Timberwolves, the Wager on that Player will automatically settle at the higher of either:
OR
(Collectively, “Minnesota Timberwolves Automatic Settlement”). If at any point in the future Mojo begins offering Minnesota Timberwolves Players on its platform, the Minnesota Timberwolves Automatic Settlement criteria will no longer apply, and Mojo’s regular Automatic Settlement criteria for basketball will be applied to any Player that is currently on the Minnesota Timberwolves roster, any Player that is traded to the Minnesota Timberwolves, or any Player that is drafted by the Minnesota Timberwolves.
Mojo will be agnostic to rumors, reports and even formal announcements regarding retirement. The objective Automatic Settlement criteria will provide clarity to Patrons who may choose to utilize Cash Out, speculate on a Player’s return to the sport, or simply wait for their Wager to settle under Mojo’s Terms and Conditions.
From time to time, a Players return to an active roster after an extended absence from the sport. If a Player subsequently returns to an active roster after Wagers on that Player have already been settled, Mojo may, in its sole discretion, make that Player available to Patrons for new Wagers. Previously settled Wagers are closed and cannot be “unsettled” or otherwise reactivated.
Yes, that can happen if a Player’s Mojo Value formula equates to “0.”
Absolutely not! Mojo offers a Cash Out feature that reflects the changing perception of a Player’s career ending Mojo Value. Based on these projections, Mojo will constantly be setting new Share Prices (“lines”) at which a Patron can buy Shares of a Player, as well as a price at which Mojo will buy back Shares of Players that a Patron would like to cash out of.
Mojo will offer Patrons a “Cash Out” feature on their Wagers, which involves Mojo buying back a Patron’s Wager on a Player, if that Patron so chooses, during Mojo’s market hours. The Cash Out price being offered to a Patron may, in Mojo’s sole discretion, differ from a Player’s actual Share Price on the Mojo Platform.
Patrons can make trades any time the platform is open. Mojo will post updated trading hours on its app and/or website. Of course, under extraordinary circumstances – including, but not limited to, situations when there may be reason to believe that the market has been manipulated in some way, or when there is an injury to a Player but it remains unclear as to how serious the injury is – like any market it can be suspended for short intervals while Mojo investigates (learn more here).
We currently support the NFL, NCAAF, the NBA, and NCAAMB. We are planning to expand to MLB, Premier League soccer, NHL and Golf in the near future.
Go to the account page, create an account and add money to your account through ACH deposit. You can also deposit money at any cage at Tropicana Atlantic City Boardwalk Resort and Casino in Atlantic City, NJ. After that, search for your favorite Players on the Mojo Wagering Apps. Make some Wagers and start building your portfolio!
The game you are playing on the Mojo platform is considered gambling, and as such, Mojo is licensed as a gaming operator in the State of New Jersey. With that in mind, there are many regulations Mojo must follow, so you should feel safe playing on the Mojo platform. There are also restrictions that apply to who can use the Mojo platform. More on that below.
Reach out to us at help@mojo.com and we’ll get back to you as soon as possible.
We reserve the right to withhold payment or void any Wager(s) if we have any reasonable suspicion and/or evidence that the prices or the pool have been manipulated or where an event has been rigged, and this reasonable suspicion and/or evidence has caused us to report the match to the proper regulatory authorities. Evidence of the above may be based on the size, volume or pattern of Wagers placed with Mojo. Specifically, Mojo reserves the right, at its discretion (and after receiving approval from the appropriate governing body), to declare a Wager void, totally or partly, irrespective if the Wager is settled, if it is obvious that any of the following circumstances have occurred:
Sports Wagers may be funded through multiple options, including, without limitation, Patron deposits and site/promotional credits. Deposits can be made through Debit Cards or ACH.
It is a condition of our acceptance of Wagers from you that, and by offering to place a Wager with us, you represent and acknowledge that:
Please be aware that data such as current scores, time elapsed etc. that is displayed on our site
or on our text screens is sourced from a 'live feed' provided by a third party and may be subject to time delay and/or be inaccurate. If you rely on this data to place Wagers, you do so entirely at your own risk and Mojo accepts no responsibility for any loss (direct or indirect) suffered by you as a result of your reliance on it.
For the purposes of security and integrity, In Play Wagers (meaning Wagers on Players involved in Events that are currently in progress) are subject to an automated time delay prior to acceptance.
Prior to clicking "place Wager," if the Share Price changes on a selection, the Share Price will update automatically in a Patron’s Wager slip. After clicking place Wager, if there is a minor Share Price change resulting in a higher payout on a selection, the Wager will be accepted at the new Share Price. If the Share Price changes by more than 5%, the Wager will not be placed and it will be re-offered in the Wager slip at the new Share Price. A Wager will never be placed at worse odds if there is an adjustment to the Share Price. Share Price change thresholds are subject to review and change with regulatory approval.
The Mojo market may be suspended when something of significance occurs or is likely to occur (ex: goal, touchdown, ejection, etc.). Wagering markets may also be suspended due to the time elapsed in a match, the market becoming uncompetitive or for technical reasons. The above examples are not exhaustive and there may be other reasons that are not listed. While a market is suspended, Wagers cannot be placed and Cash Out may not be available. The market for a specific Player or Players may be suspended at any time, In Mojo’s sole discretion.
A. Football – NFL and NCAA
1. General Rules
2. College Football Specific Rules
3. Overview of Specific Markets
Live Betting:
Prop Bets:
Futures/Season Prop Bets:
NFL Draft:
Quarter and half markets:
Point Spread (Handicap) Betting:
Match betting (Money line Wagers):
Weekly/Daily player specials:
Total points:
First offensive play yard line:
Next Drive Result:
First Play Attempt of Drive:
Ball Cross 50 Yard Line on Drive:
Player to Catch Pass:
Player to Record a Sack:
Correct Score:
First Penalty:
First turnover and first team to commit a turnover:
First offensive play:
First team/last team to score and touchdown scorer markets:
B. Basketball – NBA and NCAA
1. Sport Rules:
2. Overview of Specific Markets – NBA and NCAA:
3. Player Props – NBA and NCAA