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HOUSE RULES

INTRODUCTION

Mojo Interactive, Inc. (herein after referred to as “Mojo" or the “Company”) operates a website and application for mobile devices providing users (“Patrons”) a platform for wagering on sports. Mojo intends to leverage its management, intellectual property, and industry knowledge to launch a variety of player-centric gaming products under the Mojo brand in legal jurisdictions.  Further:

  1. These Mojo House Rules (the “Rules”), as well as the Mojo Terms of Use located at mojo.cm/terms (the “Terms”) govern your use of the Mojo platform (the “Platform”). When placing a Wager on the Mojo Platform, the Patron agrees that the Patron has read, understands, and will adhere to these Rules, as well as the Terms at the time of the Wager placement. 
  2. The use of this Platform is subject to the regulations imposed by the New Jersey Division of Gaming Enforcement.
  3. Mojo reserves the right to make changes to the site, wagering limits, payout limits and market offerings.
  4. Mojo reserves the right to suspend any or all wagering, for any and all Patrons, at any time without notice.
  5. Mojo may update, amend, edit, and supplement these Rules and the Terms at any time.
  6. Any reference in these Rules to words/objects that appear in singular also applies to plural. References to gender are non-binding and to be treated for information purposes only. Any references to “we,” “us” or “Mojo” refer to Mojo Interactive, Inc., the company that owns and operates the Platform. 

DEFINITIONS

  1. Patron” is a Patron that has opened an account on the Mojo site or application, and that has been validated and confirmed for the use of the Mojo Platform. In addition to Mojo’s internal confirmation process, this validation process also utilizes third party service providers to confirm a Patron’s identity and bank account details (please see the Terms for more information on how your personal data is used and stored).
  2. Mojo Value” refers to the formula we use to capture the value of an NFL or NBA Player’s accumulated professional career performance. 
  3. Wager” is the action a Patron makes on the Mojo platform to make:

          - A Career Bet (defined below) on the career of a current professional               athlete, College Football athlete’s projected NFL career or College Basketball               athlete’s projected NBA career; or 

          - A Prop Bet (as defined below) that is being offered on the Mojo platform. 

See more below in section entitled “How it Works.”

4. “Player” refers to a professional NFL athlete that has an “Active Roster” designation and appears on the Mojo Platform (more on “Active Roster” below under “When Are Wagers Settled”), a College Football athlete (the expectation for College Football athletes is that they will have an NFL Active Roster designation at some point in the future – see more in “How it Works – Overview” below), a professional NBA athlete that is on an Active Roster or a College Basketball athlete. 

5. “Share Price” is Mojo’s prediction of the Player’s career ending Mojo Value for a Career Bet. This is the price that appears on the Mojo Platform for 1 (one) “Share” of a given Player. For Prop Bets, this is also the prediction of a Player’s achievement of a particular stat over a specific timeframe. 

6. “Multiplier” refers to a free feature on the Mojo Platform that multiplies the potential profits or losses on a Patron’s Wager.   

7. “Going Long” means that a Patron desires to Wager that a Player will exceed his current Share Price.

8. “Going Short” means that a Patron desires to Wager that a Player will fall short of his current Share Price.

9. “Settlement” refers to the closing of a Wager position, either because any of the Automatic Settlement criteria (see below) have been met, a Patron chooses to Cash Out of a Wager, or due to a violation of these House Rules and/or the Terms and Conditions of Use.

10. “Automatic Settlement” refers to the process by which Mojo automatically closes or Settles a Wager on a Player that appears on the Mojo Platform when certain criteria are met.  

11. “Active Roster” is a Player status that will be determined via a third party. Being on an active roster includes being on a roster with any of the following designations for the NFL: Active; Exempt; On the Injured Reserve list; On the Injured Reserve – Designated to Return list; Non-Football related Injury Reserve list; On a Practice squad; Physically Unable to Perform list, or; Suspended. Except in rare situations, Players who are under contract with an NFL team will have one of these designations. For an NBA Player, this will mean being on an NBA roster.

12. “Cash Out” is a special feature on the Mojo Platform which involves Mojo buying back a Patron’s Wager on a Player, if that Patron so chooses, during Mojo’s market hours. This provides the Patron with instant liquidity on their Wagers. 

13. “Prohibited Person” is a Patron that falls into any of the following categories:

  • Persons under the age of 21;
  • Persons on any exclusion list, including self-exclusion lists;
  • Any person making a Wager on the account of or for any other person;
  • Any person who is an athlete, coach, referee, direct or indirect owner of 10% or greater, or director of a sports governing body or any of its members teams, a Player or a referee personnel member, in or on any sports event overseen by that person's sports governing body, a person who holds a position of authority or influence sufficient to exert influence over the participants in a sporting contest, including, but not limited to, coaches, managers, handlers, athletic trainers, a person with access to certain types of exclusive information on any sports event overseen by that person's sports governing body, or a person identified by any lists provided by the sports governing body to the NJDGE or the NJRC, may not place a Wager on a sports event that is overseen by that person's sports governing body. 

14. “Error” is a mistake, misprint, misinterpretation, mishearing, misreading, mistranslation, spelling mistake, technical hazard, registration error, transaction error, manifest error, force majeure and/or similar. A non–exhaustive list of “obvious errors” is as follows:

  • the prices/terms offered at the time the Wager is placed are clearly incorrect;
  • odds or terms of a Wager have been misquoted as a result of human or system error;
  • where an error is made by us as to the amount of winnings/returns that are paid to you, including as a result of a manual or computer input error.

15. “Influence Wagering” is an act, prohibited by Mojo, where a Patron, or parties acting in association with a Patron, can influence the outcome of a game or an event - directly or indirectly, so as to influence the Share Price of a Player.

HOW IT WORKS - OVERVIEW

Mojo offers an over/under futures Wager where Patrons can use their sports knowledge to make bets on the short-term performance of a Player, as well as the career performance of a Player.

I) The Career Stat

a. THE CAREER STAT:

Mojo uses a formula called Mojo Value to capture the value of a Player’s accumulated career performance. Mojo Value is derived from a weighted compilation of specific statistical categories more fully described below and is calculated at the end of a Player’s career, or upon Automatic Settlement of a Wager on that Player (as more fully explained below).  

b. THE SHARE PRICE

The Share Price is Mojo’s prediction of the Player’s professional career ending Mojo Value at that Player’s Retirement. Patrons should think of this like a “line” on a Player’s professional career ending Mojo Value. Mojo’s Share Price is based on a combination of the actual stats already achieved by a Player in their professional career, plus a projection of that Player’s future professional stats. To clarify, a College Football or College Basketball Player’s Share Price on the Mojo Platform will be a reflection of Mojo’s projected professional career Mojo Value for that College Player. If that College Player never gets drafted to the NFL or NBA for example, their Mojo Value would be “0,” as would their Share Price.

c. THE WAGER

Mojo will set the Share Price for a Player. If Patrons believe that the Player will overperform Mojo’s Share Price, they can make an “Over Bet” or take a “Long” position on that Player. For a Long style Wager, the Patron will win one dollar for every point that the Player’s career ending Mojo Value exceeds Mojo’s line at the time the Patron makes the Wager (assuming the Patron Wagers the full amount of the Player’s Share Price; more on this below in the section entitled “Can I Wager Less than a Player’s Full Share Price?”). Conversely, the Patron will lose one dollar for every point that the Player’s Mojo Value is lower than Mojo’s Share Price at the time the Patron makes the Wager. 

If Patrons believe that the Player will underperform Mojo’s Share Price, they can place an “Under Wager” or take a “Short” position on that Player.  For a Short style Wager, Patrons will win one dollar for every point that the Player’s career ending Mojo Value is below the Share Price at the time the Patron makes the Wager and will lose one dollar for every point that the Player’s Mojo Value is above the Share Price at the time the Patron makes the Wager.  A Patron’s losses when taking a short position are capped in certain ways, as more fully described below in the section entitled “How Do I Make Money.”

Once a Patron makes a Wager on a Player, that Player’s initial Share Price is locked-in for that Patron, and the Patron’s payout formula for that specific Player is immutable based on the Player’s Mojo Value at retirement or at Automatic Settlement (see more about “Automatic Settlement” below in the section entitled “When Are Wagers Settled”). 

While Mojo sets the Share Price of a Player based on that Player’s professional Mojo Value, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the Share Price, and receive a corresponding fractional return (or loss) on their Wager. Please see more below in the section entitled “Can I Wager Less Than a Player’s Share Price?” 

d. HOW DO WE DEFINE MOJO VALUE: 

Mojo Value is a formula we use to approximate a Player’s real-world value. This formula weights various statistical categories accumulated by a Player during all regular season and playoff games by applying a specific monetary value to different categories of statistics. The Mojo Value formula is then applied to a Player’s actual career stats to come up with that Player’s Mojo Value. As a reminder, only stats accumulated by a Player during regular season and playoff games will be used in Mojo’s Mojo Value calculations.

i) NFL: The Mojo Value formula for NFL Players is calculated as follows:
• .01 for every 10 yards gained in a Player’s professional career;
.02 for every TD earned in a Player’s professional career (including Special Teams);
.02 for every play of 40 yards or more earned in a Player’s professional career;
.01 for every first down gained in a Player’s professional career;
-.04 for every turnover in a Player’s professional career (including Special Teams);
-.01 for each sack against the Player, in a Player’s professional career (QBs only).

Example: Philip Rivers’ Mojo Value would have equated to the following:
(.01 * 66,435/10 Yards) + (.02 * 441 TDs) + (.02 * 145 40yd plays) + (.01 * 3,331 1st downs) -(.04 * 268 TOs) – (.01 * 491 Sacks) = 96.472 Mojo Value

The 96.472 Mojo Value would therefore be Philip Rivers career ending Share Price ($96.47).
Super Bowl Boost: Without a Patron needing to do anything on their end, any Player that a Patron has wagered on that plays for the team that wins a Super Bowl in a given year, will automatically have a 5x Boost applied to any stats that a Player accumulates during the Super Bowl, for Mojo Value calculation purposes. Super Bowl Example: Matthew Stafford’s Mojo Value accumulated during the Super Bowls he played in and won would equate to the following:

5 * [(.01 * 283/10 Yards) + (.02 * 3 TDs) + (0.02 * 0 40yd plays) + (.01 * 14 1st downs) – (.04 * 2 TOs) – (.01 * 2 Sacks)] = 1.945 Mojo Value

The 1.945 Mojo Value would be added to Stafford’s career regular season and playoff Mojo Value for a total Mojo Value calculation.

For a Player that is currently being offered on the Platform, Mojo will establish the Share Price by projecting the Player’s professional career-ending Mojo Value. Mojo projects an active Player’s Mojo Value by (i) calculating the Player’s actual, historical Mojo Value based on stats already achieved during the Player’s professional career, and (ii) adding Mojo’s prediction of the Player’s future professional stats.  Mojo uses a proprietary algorithm to
project the Player’s future stats.  Therefore, the Player’s Share Price will be comprised of past actual stats and predicted future stats.

For a College Football Player, Mojo establishes the Share Price by projecting the Player’s professional career-ending Mojo Value. For these College Players, Mojo Value consists
solely of Mojo’s prediction of the Player’s future professional stats.

ii) NBA: The Mojo Value formula for NBA Players is calculated as follows:
·0.01 point for every point scored in a Player’s professional career;
·0.005 for every rebound in a Player’s professional career;
·0.0075 for every assist in a Player’s professional career;
·0.0125 for every steal in a Player’s professional career;
·0.0125 for every block in a Player’s professional career;
·0.005 for every 3-point shot made in a Player’s professional career
·-.0125 for every turnover made in a Player’s professional career;
·-.01 for every missed field goal in a Player’s professional career;
·-.005 for every missed free throw in a Player’s professional career;
· PLUS MINUS

NBA Finals Championship Boost:Without a Patron needing to do anything on their end, any Player that a Patron has wagered on that plays for a team that wins any game in the NBA Finals in a given year, will automatically have a 5x Boost applied to any stats that a Player accumulates during that Finals win, for Mojo Value calculation purposes.

For a Player that is currently being offered on the Platform, Mojo will establish the Share Price by projecting the Player’s professional career-ending Mojo Value. Mojo projects an active Player’s Mojo Value by (i) calculating the Player’s actual, historical Mojo Value based on stats already achieved during the Player’s professional career, and (ii) adding Mojo’s prediction of the Player’s future professional stats.  Mojo uses a proprietary algorithm to project the Player’s future stats.  Therefore, the Player’s Share Price will be comprised of past actual stats and predicted future stats.

For a College Basketball Player, Mojo establishes the Share Price by projecting the Player’s professional NBA career-ending Mojo Value. For these College Players, Mojo Value consists solely of Mojo’s prediction of the Player’s future professional stats.

II) SHORT-TERM PROP BETS (COLLECTIVELY, THE “PROP BETS”):a. TIMEFRAME - SPECIFIC PROP BETS

Mojo sets a “Price” for a specific statistic (“Statistic”) related to a Player or Team, which is based on Mojo’s prediction of that Player’s or Team’s achievement of that Statistic over a specified timeframe (“Timeframe”) that is of a shorter duration than that Player’s career. The Wager on the Statistic related to that Player or Team’s performance is automatically settled when the Timeframe completes. Patrons should think of this “Price” like a “line” on a Player or Team’s Statistic over the Timeframe. Mojo’s Price is based solely on a projection of a specific Statistic for a Player or Team for the Timeframe. 

If Patrons believe that a Player or Team will overperform Mojo’s Price for the offered Statistic over the Timeframe, they can make an “Over Bet” or take a “Long” position on that Player or Team’s offered Statistic. By way of example, if the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. For a Long-style Wager, the Patron will win one dollar for every thrown touchdown over the three (3) thrown touchdowns that were predicted (i.e., if the Player throws 4 touchdowns, the Patron wins $1.00 for each “Share” of this line). Conversely, the Patron would lose one dollar for every thrown touchdown under the three thrown touchdowns that were predicted (i.e., if the Player throws 2 touchdowns, the Patron loses $1.00 for each “Share” of this line).

If Patrons believe that the Player will underperform Mojo’s Price for the Statistic over the Timeframe, they can make an “Under Bet” or take a “Short” position on that Player or Team’s Statistic. Further, a Patron can wager multiple “Shares” of this line. By way of example, if the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this Statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. For a Short-style Wager, the Patron will win one dollar for every thrown touchdown under the three (3) thrown touchdowns that were predicted (i.e., if the Player throws 2 touchdowns, the Patron wins $1.00 for each “Share” of this line). Conversely, the Patron would lose one dollar for every thrown touchdown over the three thrown touchdowns that were predicted (i.e., if the Player throws 4 touchdowns, the Patron loses $1.00 for each “Share” of this line).

A Patron’s losses when taking a short position are capped in certain ways (for example, a Patron can never lose more money than they wagered with, even if they use “Multipliers” on Short-style Wagers, as described below).

Once a Patron makes a Wager on a Player or Team’s Statistic, that Price or line is locked-in for that Patron for the specified timeframe of the wager, if the Patron chooses to keep their Wager live for that Timeframe.  The bet will automatically settle at the end of the designated time frame or once the event has ended.  However, Mojo allows Patrons to sell their positions at any time during the Timeframe, as the line on the Statistic for a Player or Team will move constantly based on that Player or Team’s performance during the Timeframe, and Mojo’s new expectations for that Statistic as it relates to the Player or Team. For example, if the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. However, if that Player quickly scores 2 touchdowns, Mojo’s expectation for that Player could increase to 4 or 5 touchdowns. The line (and the shown Price) will constantly move depending on the Player’s performance. In this example, the price being shown to Patrons could increase to $4.00 or $4.50. The Patron could therefore cash out of their position at any point and make a profit. Similarly, if that Patron wants to re-open a Wager during the Timeframe, at the then-current Price on the Mojo app, they are free to do so.

While Mojo sets the Price of a Player or Team’s Statistic based on the expected outcome over a certain amount of time, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the Price and receive a corresponding fractional return (or loss) on their Wager. 

The Mojo platform will also offer “Multipliers” on certain Statistics. The underlying Wager described above is the same, but a Multiplier increases the potential profits or losses on that Wager. Continuing the example above in which the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this Statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. If a Patron makes an over-style Wager on this offering for $3, while also using a 3x Multiplier, and the Player winds up throwing 4 touchdowns, the Patron will profit $3 ($1 for every touchdown over 3, multiplied by 3). If a Patron makes a $3 under-style Wager using a 3x Multiplier, and the Player throws 2 touchdowns, they will win $3 ($1 for every touchdown under 3, multiplied by 3). For clarity, as an added benefit to our Patrons, on an under-style bet, a Patron can never lose more than the amount of their initial Wager on a Player or Team’s Statistic when using Multipliers.

b. OUTCOME PROBABILITY BETS:

Mojo offers short-term Outcome Probability Bets. These are bets that provide Patrons with the probability of a specific outcome, over a specific timeframe (“Timeframe”), on a scale of 0 to 1 (representing the percentage likelihood of a specified outcome; i.e 0.60 represents a 60% likelihood of a specified result). This probability number acts as the “line” on a bet, as well as the price that the Patron would have to pay to wager on the represented outcome. A Patron will also be able to purchase multiple “Shares” of that line, as will be described in further detail below. When the Timeframe ends, each of these wagers will either settle at $100 or $0, depending on the actual outcome of the underlying event or statistic that the wager is based on.

By way of example, if the Mojo app offers a wager for an upcoming Giants vs Eagles, and the probability of the Giants winning (as determined by Mojo) is 35%, the price that will be offered to Patrons on that Wager will be $35. If a Patron buys a “Share” of this bet, and the Giants win that game, the bet will settle at $100, and the Patron will be paid $100, for a profit of $65. If the Giants lose the game, the bet will settle at $0, and the Patron will lose their $35 wager. A Patron will be able to buy multiple Shares of a wager like this. In this prior example, if a Patron wanted to purchase 10 Shares of the bet at $35, it would cost them $350. 

The line (and the shown price) will constantly move depending on new expected outcomes of the bet throughout the Timeframe. In this example, the price being shown to Patrons could increase to $40.00 or $50.00 if the Giants play well early on in the game. The Patron could therefore cash out of their position at any point and make a profit. Similarly, if that Patron wants to re-open a wager during the Timeframe, at the then-current Price on the Mojo app (representing the then-current expected probability of an outcome), they are free to do so.

While Mojo sets the price of a wager based on the expected outcome of an event or statistic over a certain amount of time, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the price and receive a corresponding fractional return (or loss) on their wager. 

The Mojo platform may also offer “Multipliers” on certain wagers.  The underlying wager described above is the same, but a Multiplier multiplies the potential profits or losses on that wager. For clarity, as an added benefit to our Patrons, a Patron can never lose more than the amount of their initial wager.

HOW DO I WIN MONEY?

Unlike a traditional betting line, where Patrons either win or lose their entire Wager, Mojo provides a different type of Wager. 

I) On a Career Bet

Mojo will pay out one dollar for every Mojo Value point that the Player achieved when a Patron desires to Cash Out of their position, or if/when that Player reaches any of the Automatic Settlement criteria delineated below. Remember, Patrons can choose to Cash Out at any time for a profit if the Share Price of the Player they made a Wager on increases (see more on Cash Out below in section entitled “What Does Cash Out Mean”).

As an example, if a Player’s Share Price is at $50 right now, Mojo’s prediction at that moment in time is that Player’s Mojo Value will be $50 upon Automatic Settlement. If a Patron thinks a Player’s Share Price at $50 is too low (undervalued), the Patron could place a long Wager (more in “Going Long” below), and would profit if the Mojo Value ultimately ends up higher for that Player than $50. If a Patron thinks a Player’s Share Price at $50 is too high, the Patron could place a short Wager (“Going Short” below), and would profit if the Mojo Value ultimately ends lower than $50 for that Player. 

Going Long
Going Long is wagering a Player will exceed his current Share Price.

  • For a Long style Wager, the per Share payout at Settlement will be the final accumulated Mojo Value.
  • By way of example, if a Player’s Share Price is $10, and a Patron believes this Share Price is lower than what the Player’s final career Mojo Value will be, the Patron can take a Long Wager or an “over” style Wager on that Player. If the Patron wagered $10 (reflecting the full Share Price for that Player), and at the end of the Player’s career or at Settlement, their Mojo Value ends up at $15, the Patron would receive a payout of $15, and will have profited $5. Conversely, if a Patron wagered $10 on a Player in order to make a Long style Wager (reflecting the full Share Price for that Player), and that Player’s final Mojo Value was $7, the Patron would receive a payout of $7, resulting in a loss to that Patron of $3. Lastly, if the Mojo Value for that Player is negative (for example, because a quarterback was sacked a lot), the final accumulated Mojo Value for purposes of this payout formula will simply be “$0,” and the Patron will not owe additional money.

Going Short
Going Short is wagering a Player will fail to reach his current Share Price.

  • For a Short style Wager, the per Share payout at Settlement will be:

[initial Wager - final Mojo Value] + initial Wager. Notwithstanding the above, a Patron can never lose more than the amount they initially wagered.

  • By way of example, if a Player’s current Share Price is $10, and a Patron believes this price is higher than what they think a Player’s final Mojo Value will be, they can take an “under” style, or Short Wager on the Player. If the Patron wagers the full $10 Share Price in order to go Short on a Player, the Patron will profit $1 for every final Mojo Value point that is below that Patron’s initial Share Price at the time of their Wager. If at the end of that Player’s career or at Settlement, their Mojo Value is actually $5, the Patron would receive a payout of $15 (initial Wager of $10 + $1 for each Mojo Value point below the initial price), and will have profited $5. Conversely, if that Player’s final Mojo Value was $17, the Patron would receive a payout of $3 ($10 + ($10-$17), resulting in a loss to that Patron of $7. Additionally, as an added benefit, a Patron will not lose more than the initial Wager – if the initial Short style Wager is $10 (reflecting the full Share Price of that Player) and the final accumulated Mojo Value is 20, the Patron will have lost all $10. If the final accumulated Mojo Value is 21, the Patron will still have only lost all $10, and will not owe Mojo an additional $1.

II) ON A TIMEFRAME-SPECIFIC PROP BETS

If a Patron takes a Long position, he or she will win one dollar for every Statistic that the Player achieved over the “line” or Price that Mojo sets for that Statistic during the Timeframe, and will lose one dollar for every one Statistic that is under the “line” or price that Mojo sets for that Statistic. Alternatively, if a Patron takes a Short position,  the Patron will win one dollar for every one Statistic that is under the “line” or Price that Mojo sets for that Statistic during the Timeframe and the Patron will lose one dollar for every Statistic that the Player achieved that is over the “line” or price that Mojo sets for that Statistic. Patrons can choose to Cash Out at any time for a profit (or loss) prior to the completion of the Timeframe (see more on Cash Out below in section entitled “What Does Cash Out Mean”).

There may be Timeframe-Specific Prop Bets that do not offer both a Long position and a Short position. Mojo, in its sole discretion, will determine which Timeframe-Specific Prop Bets offer Long positions, Short positions, or both. 

Additionally, while Timeframe-Specific Prop Bets are tied to a precise Timeframe, Automatic Settlement of these Wagers may not occur immediately after that Timeframe concludes. That being said, Patrons will be able to immediately close out of their Wagers upon the completion of the Timeframe. 

III) ON AN OUTCOME SPECIFIC PROBABILITY PROP BET

Mojo will pay out $100 for each share of a winning Wager.  The amount a Patron wins is determined by the Percentage chance of winning (i.e. the Price) at the time they place the Wager.  Patrons’ winnings will therefore be calculated by subtracting the winning percentage from 100. If a Patron loses the Wager, their loss will be equal to the amount they wagered. 

By way of example, if Mojo offers a wager for an upcoming Giants vs. Eagles game, and the probability of the Giants winning (as determined by Mojo) is 35%, the Price that will be offered to Patrons on that Wager will be $35. If a Patron buys a “Share” of this bet, and the Giants win that game, the bet will settle at $100 (reflecting 100%), and the Patron will be paid $100, for a profit of $65. If the Giants lose the game, the bet will settle at $0, and the Patron will lose their $35 wager. If during the game, the probability of the Giants winning increases to 40%, the line will move to $40.00, and the Patron could therefore cash out of their position for a $5 profit. Similarly, if that Patron wants to re-open a wager during the Timeframe, at the then-current Price on the Mojo app (representing the then-current expected probability of an outcome), they are free to do so.

CAN I WAGER LESS THAN A PLAYER’S SHARE PRICE ON A CAREER BET, OR LESS THAN THE PRICE THAT IS SET ON A TIMEFRAME - SPECIFIC PROP BET OR OUTCOME PROBABILITY BETS? 

As a benefit to Patrons, we do not require that they place a Wager in the amount of a Player’s full Share Price on a career bet, or in the amount of the full Price or line on a shorter-term bet. While Mojo sets the Share Price of a Player based on Mojo’s prediction for that Player’s professional career ending Mojo Value, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the Share Price and receive a corresponding fractional return (or loss) on their Wager. For example, if a Player is priced at $50 and a Patron made a Wager in the amount of $25, a Patron would receive half of the payout for that Player upon his Retirement. So if that Player’s final Mojo Value at Retirement was $60, the Patron would receive $30. If that Player’s final Mojo Value was $40, the Patron would receive $20. Similarly, While Mojo sets the Price of a Statistic for a Player during a specified Timeframe based on Mojo’s prediction for that Statistic a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of that Price and receive a corresponding fractional return (or loss) on their Wager. 

PRICE MOVEMENT

Prices move in real time. Mojo is constantly revising each Player’s Share Price based on its then current projections for that Player’s career ending Mojo Value.  Additionally, Mojo may revise the Price on a Statistic based on its then current projections for that Statistic during the Timeframe. As one example, when a Player accumulates stats during games, the line on that Player’s Mojo Value may change with more known actual stats and new estimates for future stats. This could cause a Player's Share Price to either go up or down depending on how well they played. Similarly, the line on a Statistic may change during a Timeframe if a Player performs well early on during the Timeframe. Further, every event — both on and off the field — can influence performance projections. Trades, injuries, suspensions and other events all may have an impact on a Player’s Mojo Value, and therefore on their Share Price.

Example: What happens if a Player gets traded?

  • Quarterback X is currently a backup, but he gets traded to another team whose starting quarterback recently suffered an injury. Player X’s career Mojo Value will likely increase based on more playing time and higher estimated future stats, which would lead to a higher Share Price. 

Example: What happens if a Player gets injured or suspended?

  • Injuries are part of sports and suspensions happen from time to time. Depending on the severity of an injury or the length of a suspension, such events could have an impact on Mojo Value.

Example: What happens when a Player retires?

  • When a Player retires, Wagers settle for cash based on actual stats, which are valued in the Mojo Value formula. Because Players sometimes change their minds, Players must meet the “Automatic Settlement” criteria (see below) to be considered “retired” on Mojo. If a Player retires, Patrons will be able to continue placing Wagers on that Player until the Automatic Settlement criteria becomes applicable (described below). 

WHAT ARE “MULTIPLIERS”?

The Mojo platform offers Multiplier multipliers on certain Players and/or Statistics related to Players or games (for Timeframe-Specific Prop Bets), as well as outcomes of a certain event happening (for Outcome Probability Bets).  The underlying Wager described above is the same, but a Multiplier multiplies the potential profits or losses on that Wager. For clarity, as an added benefit to our Patrons, a Patron can never lose more than the amount of their initial Wager on a Player when using Multipliers.   

MULTIPLIERS ON LONG SYLE WAGERS

For example, if a Patron makes a Long style Wager on a Player priced at $10, and that Player’s Mojo Value on Settlement reaches $15, the Patron would receive a $15 payout on a standard Wager, representing a $5 profit (assuming the Patron Wagered the full price for 1 Share of that Player).  If the Patron had applied a 3x Multiplier to that Wager, their profit would triple to $15 (total payout would equal $25, representing a $10 return for their initial Wager, plus a $15 profit).  

If, however, the Patron made the same Wager on a Player with a Share Price of $10, and that Player ended his career with an Mojo Value of $7, the Patron would receive a payment of $7, representing a $3 loss (assuming the Patron Wagered the full price for 1 Share of that Player). If they had applied the same 3x Multiplier, their loss would triple to $9 (total payout would equal $1, representing a return of their $10 Wager minus their $9 loss). 

Here is the precise formula for per Share payout:

[(Final Mojo Value– initial Price) × Multiplier + initial upfront Wager].

In the examples above the formula would be applied as follows. For clarity, the examples assume that the Patron is Wagering the full amount for 1 Share of the Player in this example ($10 in these examples):

Winning Wager
If a Patron is wagering a Long style Wager with a 3x Multiplier on a Player with a current Share Price of $10, and that Player’s final Mojo Value was 15 (i.e. $15 Share Price), the payout would be:

(($15 - $10) × 3) + $10 = $25 (for a profit of $15).

Losing Wager
If a Patron are wagering a Long style Wager with a 3x Multiplier on a Player with a current Share Price of $10, and that Player’s final Mojo Value was 7 (i.e. $7 Share Price), the payout would be:

(($7-$10) × 3) + $10 = $1 (for a loss of $9).

MULTIPLIERS ON SHORT SYLE WAGERS

As another example, if a Patron makes a Short style Wager on a Player priced at $10, and that Player’s Mojo Value on Settlement goes to $7, the Patron would receive a $13 payout on a standard Wager, representing a $3 profit.  If the Patron had applied a 3x Multiplier to that Wager, their profit would triple to $9 (total payout would equal $19, representing a $10 return for their initial Wager, plus a $9 profit).  

If, however, the Patron made the same Short style Wager on a Player with a Share Price of $10, and that Player ended his career with an Mojo Value of $13, the Patron would receive a payment of $7 upon cashing out, representing a $3 loss. If they had applied the same 3x Multiplier to that Wager, their loss would triple to $9 (total payout would equal $1, representing their $10 Wager minus their $9 loss). 

For clarity, as an added benefit, a Patron’s loss can never exceed their initial Wager even if the Multiplier payout formula would equate to less than $0 (see example 3 below for more on this).

Here is the precise formula for per Share payout:

(Initial Price - Final accumulated Mojo Value) x Multiplier + initial upfront Wager

In the examples below, the formula would be applied as follows. For clarity, the examples assume that the Patron is Wagering the full amount for 1 Share of the Player in this example ($10 in these examples):

Winning Wager
If a Patron is wagering a Short style Wager with a 3x Multiplier on a Player with a current Share price of $10, and that Player’s final Mojo Value was 7 ($7 Share Price), their payout would be:
(($10 - $7) × 3) + $10, or $19 (for a profit of $9).

Losing Wager
If a Patron is wagering a Short style Wager with a 3x Multiplier on a Player with a current Share Price of $10, and that Player’s final Mojo Value was 13 ($13 Share Price), their payout would be:
(($10 - $13) × 3) +$10, or $1 (for a loss of $9).

For clarity, as another example of a Losing Wager
If a Patron is wagering a short style Wager with a 3x Multiplier on a Player with a current Share Price of $10, and that Player’s final Mojo Value was 15 ($15 Share Price), their payout would be:
(($10 - $15) × 3) +10, or -$5 (for a loss of $15).

Since in this example, the actual value is below $0, a Patron’s losses would simply be capped at that Patron’s initial Wager, and the Patron would not owe Mojo any other money.

Multipliers will not be offered on all Players. Mojo, in its sole discretion, will decide whether or not a Multiplier will be offered on a specific Player.

HOW IT WORKS - OVERVIEW

Mojo offers an over/under futures Wager where Patrons can use their sports knowledge to make bets on the short-term performance of a Player, as well as the career performance of a Player.

I) The Career Stat

a. THE CAREER STAT:

Mojo uses a formula called Mojo Value to capture the value of a Player's accumulated career performance. Mojo Value is derived from a weighted compilation of specific statistical categories more fully described below and is calculated at the end of a Player’s career, or upon Automatic Settlement of a Wager on that Player (as more fully explained below). 

b. THE SHARE PRICE

The Share Price is Mojo’s prediction of the Player’s professional career ending Mojo Value at that Player’s Retirement. Patrons should think of this like a “line” on a Player’s professional career ending Mojo Value. Mojo’s Share Price is based on a combination of the actual stats already achieved by a Player in their professional career, plus a projection of that Player’s future professional stats. To clarify, a College Football Player’s Share Price on the Mojo Platform will be a reflection of Mojo’s projected professional career Mojo Value for that College Player. If that College Player never gets drafted to the NFL for example, their Mojo Value would be “0,” as would their Share Price.

c. THE WAGER

Mojo will set the Share Price for a Player. If Patrons believe that the Player will overperform Mojo’s Share Price, they can make an “Over Bet” or take a “Long” position on that Player. For a Long style Wager, the Patron will win one dollar for every point that the Player’s career ending Mojo Value exceeds Mojo’s line at the time the Patron makes the Wager (assuming the Patron Wagers the full amount of the Player’s Share Price; more on this below in the section entitled “Can I Wager Less than a Player’s Full Share Price?”). Conversely, the Patron will lose one dollar for every point that the Player’s Mojo Value is lower than Mojo’s Share Price at the time the Patron makes the Wager. 

If Patrons believe that the Player will underperform Mojo’s Share Price, they can place an “Under Wager” or take a “Short” position on that Player.  For a Short style Wager, Patrons will win one dollar for every point that the Player’s career ending Mojo Value is below the Share Price at the time the Patron makes the Wager and will lose one dollar for every point that the Player’s Mojo Value is above the Share Price at the time the Patron makes the Wager.  A Patron’s losses when taking a short position are capped in certain ways, as more fully described below in the section entitled “How Do I Make Money.”

Once a Patron makes a Wager on a Player, that Player’s initial Share Price is locked-in for that Patron, and the Patron’s payout formula for that specific Player is immutable based on the Player’s Mojo Value at retirement or at Automatic Settlement (see more about “Automatic Settlement” below in the section entitled “When Are Wagers Settled”). 

While Mojo sets the Share Price of a Player based on that Player’s professional Mojo Value, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the Share Price, and receive a corresponding fractional return (or loss) on their Wager. Please see more below in the section entitled “Can I Wager Less Than a Player’s Share Price?”

d. HOW DO WE DEFINE MOJO VALUE: 

Mojo Value is a formula we use to approximate a Player’s real-world value. This formula weights various statistical categories accumulated by a Player during all regular season and playoff games by applying a specific monetary value to different categories of statistics. The Mojo Value formula is then applied to a Player’s actual career stats to come up with that Player’s Mojo Value. As a reminder, only stats accumulated by a Player during regular season and playoff games will be used in Mojo’s Mojo Value calculations. 

I) NFL: The Mojo Value formula for NFL Players is calculated as follows:

  • 01 for every 10 yards gained in a Player’s professional career;
  • .02 for every TD earned in a Player’s professional career (including Special Teams);
  • .02 for every play of 40 yards or more earned in a Player’s professional career;
  • .01 for every first down gained in a Player’s professional career;
  • -.04 for every turnover in a Player’s professional career (including Special Teams);
  • -.01 for each sack against the Player, in a Player’s professional career (QBs only).

Example:

Philip Rivers’ Mojo Value would have equated to the following:
(.01 * 66,435/10 Yards) + (.02 * 441 TDs) + (.02 * 145 40yd plays) + (.01 * 3,331 1st downs) - (.04 * 268 TOs) – (.01 * 491 Sacks) = 96.472 Mojo Value
The 96.472 Mojo Value would therefore be Philip Rivers career ending Share Price ($96.47). 

Super Bowl Boost:

Without a Patron needing to do anything on their end, any Player that a Patron has wagered on that plays for the team that wins a Super Bowl in a given year, will automatically have a 5x Boost applied to any stats that a Player accumulates during the Super Bowl, for Mojo Value calculation purposes.

Super Bowl Example:

Matthew Stafford’s Mojo Value accumulated during the Super Bowls he played in and won would equate to the following:
5 * [(.01 * 283/10 Yards) + (.02 * 3 TDs) + (0.02 * 0 40yd plays) + (.01 * 14 1st downs) – (.04 * 2 TOs) – (.01 * 2 Sacks)] = 1.945 Mojo Value
The 1.945 Mojo Value would be added to Stafford’s career regular season and playoff Mojo Value for a total Mojo Value calculation.

For a Player that is currently being offered on the Platform, Mojo will establish the Share Price by projecting the Player’s professional career-ending Mojo Value. Mojo projects an active Player’s Mojo Value by (i) calculating the Player’s actual, historical Mojo Value based on stats already achieved during the Player’s professional career, and (ii) adding Mojo’s prediction of the Player’s future professional stats.  Mojo uses a proprietary algorithm to project the Player’s future stats.  Therefore, the Player’s Share Price will be comprised of past actual stats and predicted future stats.

For a College Football Player, Mojo establishes the Share Price by projecting the Player’s professional career-ending Mojo Value. For these College Players, Mojo Value consists solely of Mojo’s prediction of the Player’s future professional stats.

II) SHORT-TERM PROP BETS (COLLECTIVELY, THE “PROP BETS”):

a. TIMEFRAME - SPECIFIC PROP BETS

Mojo sets a “Price” for a specific statistic (“Statistic”) related to a Player or Team, which is based on Mojo’s prediction of that Player’s or Team’s achievement of that Statistic over a specified timeframe (“Timeframe”) that is of a shorter duration than that Player’s career. The Wager on the Statistic related to that Player or Team’s performance is automatically settled when the Timeframe completes. Patrons should think of this “Price” like a “line” on a Player or Team’s Statistic over the Timeframe. Mojo’s Price is based solely on a projection of a specific Statistic for a Player or Team for the Timeframe. 

If Patrons believe that a Player or Team will overperform Mojo’s Price for the offered Statistic over the Timeframe, they can make an “Over Bet” or take a “Long” position on that Player or Team’s offered Statistic. By way of example, if the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. For a Long-style Wager, the Patron will win one dollar for every thrown touchdown over the three (3) thrown touchdowns that were predicted (i.e., if the Player throws 4 touchdowns, the Patron wins $1.00 for each “Share” of this line). Conversely, the Patron would lose one dollar for every thrown touchdown under the three thrown touchdowns that were predicted (i.e., if the Player throws 2 touchdowns, the Patron loses $1.00 for each “Share” of this line).

If Patrons believe that the Player will underperform Mojo’s Price for the Statistic over the Timeframe, they can make an “Under Bet” or take a “Short” position on that Player or Team’s Statistic. Further, a Patron can wager multiple “Shares” of this line. By way of example, if the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this Statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. For a Short-style Wager, the Patron will win one dollar for every thrown touchdown under the three (3) thrown touchdowns that were predicted (i.e., if the Player throws 2 touchdowns, the Patron wins $1.00 for each “Share” of this line). Conversely, the Patron would lose one dollar for every thrown touchdown over the three thrown touchdowns that were predicted (i.e., if the Player throws 4 touchdowns, the Patron loses $1.00 for each “Share” of this line).

A Patron’s losses when taking a short position are capped in certain ways (for example, a Patron can never lose more money than they wagered with, even if they use “Multipliers” on Short-style Wagers, as described below).

Once a Patron makes a Wager on a Player or Team’s Statistic, that Price or line is locked-in for that Patron for the specified timeframe of the wager, if the Patron chooses to keep their Wager live for that Timeframe.  The bet will automatically settle at the end of the designated time frame or once the event has ended.  However, Mojo allows Patrons to sell their positions at any time during the Timeframe, as the line on the Statistic for a Player or Team will move constantly based on that Player or Team’s performance during the Timeframe, and Mojo’s new expectations for that Statistic as it relates to the Player or Team. For example, if the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. However, if that Player quickly scores 2 touchdowns, Mojo’s expectation for that Player could increase to 4 or 5 touchdowns. The line (and the shown Price) will constantly move depending on the Player’s performance. In this example, the price being shown to Patrons could increase to $4.00 or $4.50. The Patron could therefore cash out of their position at any point and make a profit. Similarly, if that Patron wants to re-open a Wager during the Timeframe, at the then-current Price on the Mojo app, they are free to do so.

While Mojo sets the Price of a Player or Team’s Statistic based on the expected outcome over a certain amount of time, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the Price and receive a corresponding fractional return (or loss) on their Wager. 

The Mojo platform will also offer “Multipliers” on certain Statistics. The underlying Wager described above is the same, but a Multiplier increases the potential profits or losses on that Wager. Continuing the example above in which the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this Statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. If a Patron makes an over-style Wager on this offering for $3, while also using a 3x Multiplier, and the Player winds up throwing 4 touchdowns, the Patron will profit $3 ($1 for every touchdown over 3, multiplied by 3). If a Patron makes a $3 under-style Wager using a 3x Multiplier, and the Player throws 2 touchdowns, they will win $3 ($1 for every touchdown under 3, multiplied by 3). For clarity, as an added benefit to our Patrons, on an under-style bet, a Patron can never lose more than the amount of their initial Wager on a Player or Team’s Statistic when using Multipliers.

b. OUTCOME PROBABILITY BETS:

Mojo offers short-term Outcome Probability Bets. These are bets that provide Patrons with the probability of a specific outcome, over a specific timeframe (“Timeframe”), on a scale of 0 to 1 (representing the percentage likelihood of a specified outcome; i.e 0.60 represents a 60% likelihood of a specified result). This probability number  acts as the “line” on a bet, as well as the price that the Patron would have to pay to wager on the represented outcome. A Patron will also be able to purchase multiple “Shares” of that line, as will be described in further detail below. When the Timeframe ends, each of these wagers will either settle at $100 or $0, depending on the actual outcome of the underlying event or statistic that the wager is based on.

By way of example, if the Mojo app offers a wager for an upcoming Giants vs Eagles, and the probability of the Giants winning (as determined by Mojo) is 35%, the price that will be offered to Patrons on that Wager will be $35. If a Patron buys a “Share” of this bet, and the Giants win that game, the bet will settle at $100, and the Patron will be paid $100, for a profit of $65. If the Giants lose the game, the bet will settle at $0, and the Patron will lose their $35 wager. A Patron will be able to buy multiple Shares of a wager like this. In this prior example, if a Patron wanted to purchase 10 Shares of the bet at $35, it would cost them $350. 

The line (and the shown price) will constantly move depending on new expected outcomes of the bet throughout the Timeframe. In this example, the price being shown to Patrons could increase to $40.00 or $50.00 if the Giants play well early on in the game. The Patron could therefore cash out of their position at any point and make a profit. Similarly, if that Patron wants to re-open a wager during the Timeframe, at the then-current Price on the Mojo app (representing the then-current expected probability of an outcome), they are free to do so.

While Mojo sets the price of a wager based on the expected outcome of an event or statistic over a certain amount of time, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the price and receive a corresponding fractional return (or loss) on their wager. 

The Mojo platform may also offer “Multipliers” on certain wagers.  The underlying wager described above is the same, but a Multiplier multiplies the potential profits or losses on that wager. For clarity, as an added benefit to our Patrons, a Patron can never lose more than the amount of their initial wager.

HOW IT WORKS - OVERVIEW

Mojo offers an over/under futures Wager where Patrons can use their sports knowledge to make bets on the short-term performance of a Player, as well as the career performance of a Player.

I) The Career Stat

a. THE CAREER STAT:

Mojo uses a formula called Mojo Value to capture the value of a Player's accumulated career performance. Mojo Value is derived from a weighted compilation of specific statistical categories more fully described below and is calculated at the end of a Player’s career, or upon Automatic Settlement of a Wager on that Player (as more fully explained below). 

b. THE SHARE PRICE

The Share Price is Mojo’s prediction of the Player’s professional career ending Mojo Value at that Player’s Retirement. Patrons should think of this like a “line” on a Player’s professional career ending Mojo Value. Mojo’s Share Price is based on a combination of the actual stats already achieved by a Player in their professional career, plus a projection of that Player’s future professional stats. To clarify, a College Football Player’s Share Price on the Mojo Platform will be a reflection of Mojo’s projected professional career Mojo Value for that College Player. If that College Player never gets drafted to the NFL for example, their Mojo Value would be “0,” as would their Share Price.

c. THE WAGER

Mojo will set the Share Price for a Player. If Patrons believe that the Player will overperform Mojo’s Share Price, they can make an “Over Bet” or take a “Long” position on that Player. For a Long style Wager, the Patron will win one dollar for every point that the Player’s career ending Mojo Value exceeds Mojo’s line at the time the Patron makes the Wager (assuming the Patron Wagers the full amount of the Player’s Share Price; more on this below in the section entitled “Can I Wager Less than a Player’s Full Share Price?”). Conversely, the Patron will lose one dollar for every point that the Player’s Mojo Value is lower than Mojo’s Share Price at the time the Patron makes the Wager. 

If Patrons believe that the Player will underperform Mojo’s Share Price, they can place an “Under Wager” or take a “Short” position on that Player.  For a Short style Wager, Patrons will win one dollar for every point that the Player’s career ending Mojo Value is below the Share Price at the time the Patron makes the Wager and will lose one dollar for every point that the Player’s Mojo Value is above the Share Price at the time the Patron makes the Wager.  A Patron’s losses when taking a short position are capped in certain ways, as more fully described below in the section entitled “How Do I Make Money.”

Once a Patron makes a Wager on a Player, that Player’s initial Share Price is locked-in for that Patron, and the Patron’s payout formula for that specific Player is immutable based on the Player’s Mojo Value at retirement or at Automatic Settlement (see more about “Automatic Settlement” below in the section entitled “When Are Wagers Settled”). 

While Mojo sets the Share Price of a Player based on that Player’s professional Mojo Value, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the Share Price, and receive a corresponding fractional return (or loss) on their Wager. Please see more below in the section entitled “Can I Wager Less Than a Player’s Share Price?”

d. HOW DO WE DEFINE MOJO VALUE: 

Mojo Value is a formula we use to approximate a Player’s real-world value. This formula weights various statistical categories accumulated by a Player during all regular season and playoff games by applying a specific monetary value to different categories of statistics. The Mojo Value formula is then applied to a Player’s actual career stats to come up with that Player’s Mojo Value. As a reminder, only stats accumulated by a Player during regular season and playoff games will be used in Mojo’s Mojo Value calculations. 

I) NFL: The Mojo Value formula for NFL Players is calculated as follows:

  • 01 for every 10 yards gained in a Player’s professional career;
  • .02 for every TD earned in a Player’s professional career (including Special Teams);
  • .02 for every play of 40 yards or more earned in a Player’s professional career;
  • .01 for every first down gained in a Player’s professional career;
  • -.04 for every turnover in a Player’s professional career (including Special Teams);
  • -.01 for each sack against the Player, in a Player’s professional career (QBs only).

Example:

Philip Rivers’ Mojo Value would have equated to the following:
(.01 * 66,435/10 Yards) + (.02 * 441 TDs) + (.02 * 145 40yd plays) + (.01 * 3,331 1st downs) - (.04 * 268 TOs) – (.01 * 491 Sacks) = 96.472 Mojo Value
The 96.472 Mojo Value would therefore be Philip Rivers career ending Share Price ($96.47). 

Super Bowl Boost:

Without a Patron needing to do anything on their end, any Player that a Patron has wagered on that plays for the team that wins a Super Bowl in a given year, will automatically have a 5x Boost applied to any stats that a Player accumulates during the Super Bowl, for Mojo Value calculation purposes.

Super Bowl Example:

Matthew Stafford’s Mojo Value accumulated during the Super Bowls he played in and won would equate to the following:
5 * [(.01 * 283/10 Yards) + (.02 * 3 TDs) + (0.02 * 0 40yd plays) + (.01 * 14 1st downs) – (.04 * 2 TOs) – (.01 * 2 Sacks)] = 1.945 Mojo Value
The 1.945 Mojo Value would be added to Stafford’s career regular season and playoff Mojo Value for a total Mojo Value calculation.

For a Player that is currently being offered on the Platform, Mojo will establish the Share Price by projecting the Player’s professional career-ending Mojo Value. Mojo projects an active Player’s Mojo Value by (i) calculating the Player’s actual, historical Mojo Value based on stats already achieved during the Player’s professional career, and (ii) adding Mojo’s prediction of the Player’s future professional stats.  Mojo uses a proprietary algorithm to project the Player’s future stats.  Therefore, the Player’s Share Price will be comprised of past actual stats and predicted future stats.

For a College Football Player, Mojo establishes the Share Price by projecting the Player’s professional career-ending Mojo Value. For these College Players, Mojo Value consists solely of Mojo’s prediction of the Player’s future professional stats.

II) SHORT-TERM PROP BETS (COLLECTIVELY, THE “PROP BETS”):

a. TIMEFRAME - SPECIFIC PROP BETS

Mojo sets a “Price” for a specific statistic (“Statistic”) related to a Player or Team, which is based on Mojo’s prediction of that Player’s or Team’s achievement of that Statistic over a specified timeframe (“Timeframe”) that is of a shorter duration than that Player’s career. The Wager on the Statistic related to that Player or Team’s performance is automatically settled when the Timeframe completes. Patrons should think of this “Price” like a “line” on a Player or Team’s Statistic over the Timeframe. Mojo’s Price is based solely on a projection of a specific Statistic for a Player or Team for the Timeframe. 

If Patrons believe that a Player or Team will overperform Mojo’s Price for the offered Statistic over the Timeframe, they can make an “Over Bet” or take a “Long” position on that Player or Team’s offered Statistic. By way of example, if the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. For a Long-style Wager, the Patron will win one dollar for every thrown touchdown over the three (3) thrown touchdowns that were predicted (i.e., if the Player throws 4 touchdowns, the Patron wins $1.00 for each “Share” of this line). Conversely, the Patron would lose one dollar for every thrown touchdown under the three thrown touchdowns that were predicted (i.e., if the Player throws 2 touchdowns, the Patron loses $1.00 for each “Share” of this line).

If Patrons believe that the Player will underperform Mojo’s Price for the Statistic over the Timeframe, they can make an “Under Bet” or take a “Short” position on that Player or Team’s Statistic. Further, a Patron can wager multiple “Shares” of this line. By way of example, if the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this Statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. For a Short-style Wager, the Patron will win one dollar for every thrown touchdown under the three (3) thrown touchdowns that were predicted (i.e., if the Player throws 2 touchdowns, the Patron wins $1.00 for each “Share” of this line). Conversely, the Patron would lose one dollar for every thrown touchdown over the three thrown touchdowns that were predicted (i.e., if the Player throws 4 touchdowns, the Patron loses $1.00 for each “Share” of this line).

A Patron’s losses when taking a short position are capped in certain ways (for example, a Patron can never lose more money than they wagered with, even if they use “Multipliers” on Short-style Wagers, as described below).

Once a Patron makes a Wager on a Player or Team’s Statistic, that Price or line is locked-in for that Patron for the specified timeframe of the wager, if the Patron chooses to keep their Wager live for that Timeframe.  The bet will automatically settle at the end of the designated time frame or once the event has ended.  However, Mojo allows Patrons to sell their positions at any time during the Timeframe, as the line on the Statistic for a Player or Team will move constantly based on that Player or Team’s performance during the Timeframe, and Mojo’s new expectations for that Statistic as it relates to the Player or Team. For example, if the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. However, if that Player quickly scores 2 touchdowns, Mojo’s expectation for that Player could increase to 4 or 5 touchdowns. The line (and the shown Price) will constantly move depending on the Player’s performance. In this example, the price being shown to Patrons could increase to $4.00 or $4.50. The Patron could therefore cash out of their position at any point and make a profit. Similarly, if that Patron wants to re-open a Wager during the Timeframe, at the then-current Price on the Mojo app, they are free to do so.

While Mojo sets the Price of a Player or Team’s Statistic based on the expected outcome over a certain amount of time, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the Price and receive a corresponding fractional return (or loss) on their Wager. 

The Mojo platform will also offer “Multipliers” on certain Statistics. The underlying Wager described above is the same, but a Multiplier increases the potential profits or losses on that Wager. Continuing the example above in which the Statistic is “touchdowns thrown over the course of a game” for a specific Player, and the “line” on this Statistic is “3,” Mojo’s expectation is that the Player will throw 3 touchdowns during the game, and the Price prior to the beginning of the game will be $3.00. If a Patron makes an over-style Wager on this offering for $3, while also using a 3x Multiplier, and the Player winds up throwing 4 touchdowns, the Patron will profit $3 ($1 for every touchdown over 3, multiplied by 3). If a Patron makes a $3 under-style Wager using a 3x Multiplier, and the Player throws 2 touchdowns, they will win $3 ($1 for every touchdown under 3, multiplied by 3). For clarity, as an added benefit to our Patrons, on an under-style bet, a Patron can never lose more than the amount of their initial Wager on a Player or Team’s Statistic when using Multipliers.

b. OUTCOME PROBABILITY BETS:

Mojo offers short-term Outcome Probability Bets. These are bets that provide Patrons with the probability of a specific outcome, over a specific timeframe (“Timeframe”), on a scale of 0 to 1 (representing the percentage likelihood of a specified outcome; i.e 0.60 represents a 60% likelihood of a specified result). This probability number  acts as the “line” on a bet, as well as the price that the Patron would have to pay to wager on the represented outcome. A Patron will also be able to purchase multiple “Shares” of that line, as will be described in further detail below. When the Timeframe ends, each of these wagers will either settle at $100 or $0, depending on the actual outcome of the underlying event or statistic that the wager is based on.

By way of example, if the Mojo app offers a wager for an upcoming Giants vs Eagles, and the probability of the Giants winning (as determined by Mojo) is 35%, the price that will be offered to Patrons on that Wager will be $35. If a Patron buys a “Share” of this bet, and the Giants win that game, the bet will settle at $100, and the Patron will be paid $100, for a profit of $65. If the Giants lose the game, the bet will settle at $0, and the Patron will lose their $35 wager. A Patron will be able to buy multiple Shares of a wager like this. In this prior example, if a Patron wanted to purchase 10 Shares of the bet at $35, it would cost them $350. 

The line (and the shown price) will constantly move depending on new expected outcomes of the bet throughout the Timeframe. In this example, the price being shown to Patrons could increase to $40.00 or $50.00 if the Giants play well early on in the game. The Patron could therefore cash out of their position at any point and make a profit. Similarly, if that Patron wants to re-open a wager during the Timeframe, at the then-current Price on the Mojo app (representing the then-current expected probability of an outcome), they are free to do so.

While Mojo sets the price of a wager based on the expected outcome of an event or statistic over a certain amount of time, a Patron may also bet dollar amounts of their choosing that represent a fractional percentage of the price and receive a corresponding fractional return (or loss) on their wager. 

The Mojo platform may also offer “Multipliers” on certain wagers.  The underlying wager described above is the same, but a Multiplier multiplies the potential profits or losses on that wager. For clarity, as an added benefit to our Patrons, a Patron can never lose more than the amount of their initial wager.

CAN WAGERS AUTOMATICALLY SETTLE?

Patrons may Cash Out of their position at any time (as described above), but Wagers will automatically settle if any one of the following conditions are met (“Automatic Settlement”):

For the NFL

I) Any player that:
  1. Any Player on which Mojo has taken Wagers has been off of an NFL Active Roster for 4 consecutive weeks from the start of the season, or for 4 weeks prior to the end of that NFL regular season;
  2. If for some reason, the NFL season is cut short, Wagers will be Settled on any Player on which Mojo has taken Wagers that has been off of an Active Roster for 4 weeks prior to the final game played of that NFL season.

Wagers on a Player will Automatically Settle according to that Player’s then-current career accumulated Mojo Value, and Wagers on that Player will be disabled at the time of Automatic Settlement. For purposes of determining whether or not Automatic Settlement should apply, “Active Roster” status will be determined via a third party, which updates roster status on a daily basis during the season. Being on an active roster includes being on a roster with any of the following designations:

  • Active
  • Exempt
  • On the Injured Reserve list
  • On the Injured Reserve – Designated to Return list
  • Non-Football related Injury Reserve list
  • On a Practice squad
  • Physically Unable to Perform list
  • Suspended

Except in rare situations, Players who are under contract with an NFL team will have one of these designations.

Mojo will therefore be agnostic to rumors, reports and even formal announcements regarding retirement. The objective Automatic Settlement criteria will provide clarity to Patrons who may choose to utilize Cash Out, speculate on a Player’s return to the sport, or simply wait for their Wager to settle under Mojo’s Terms and Conditions.

From time to time, a Players return to an active roster after an extended absence from the sport. If a Player subsequently returns to an active roster after Wagers on that Player have already been settled, Mojo may, in its sole discretion, make that Player available to Patrons for new Wagers. Previously settled Wagers are closed and cannot be “unsettled” or otherwise reactivated.

For College Football

  1. Any Player on which Mojo has taken Wagers is not on a College Football Active Roster as of the first game of the then-current College Football season, AND that Player has not declared for the next NFL Draft as of the first week of April;
  2. If for some reason an entire College Football or NFL season is canceled, no Automatic Settlement of any Wagers will occur. 

If a College Football Player transfers to any college or school that is located within the state of New Jersey, Wagers attempted on that Player, after the Player transfers, will not be accepted on the Mojo Platform. Existing Wagers by Patrons on a College Football Player that transfers to a New Jersey school (that were opened pre-transfer) will be held by Mojo in those Patrons’ accounts until:

  1. A transferring Player is drafted by an NFL team. At that point, Patrons would be able to close such existing Wagers on that Player, or make a new Wager on that Player;
  2. Automatic Settlement conditions above are met and are applied to a specific Wager.

Patrons who wish to withdraw funds that are currently being held by Mojo, relating to a pre-transfer Wager made on a College Football Player that transfers to a New Jersey school, may contact Mojo to make such a request. Mojo, in its sole discretion, can approve or deny any such request. 

Wagers on a Player will Automatically Settle according to that Player’s then-current career accumulated Mojo Value, and Wagers on that Player will be disabled at the time of Automatic Settlement.

Mojo will therefore be agnostic to rumors, reports and even formal announcements regarding retirement. The objective Automatic Settlement criteria will provide clarity to Patrons who may choose to utilize Cash Out, speculate on a Player’s return to the sport, or simply wait for their Wager to settle under Mojo’s Terms and Conditions.

From time to time, a Players return to an active roster after an extended absence from the sport. If a Player subsequently returns to an active roster after Wagers on that Player have already been settled, Mojo may, in its sole discretion, make that Player available to Patrons for new Wagers. Previously settled Wagers are closed and cannot be “unsettled” or otherwise reactivated.

For Basketball

Automatic Settlement for NBA players will apply to any Player that satisfies all of the following criteria:

  1. The player is at least 23 years old;
  2. The player has been off of an NBA or G-League Active Roster for 4 consecutive weeks calculated from the end of that NBA regular season.
  3. If a Player is not on the Mojo Platform at the start of the NBA season, but is subsequently placed on the Mojo Platform, that Player will be subject to the same Automatic Settlement criteria;
  4. If for some reason, the NBA season is cut short, Wagers will be Settled on any Player that has been off of an Active Roster for 4 consecutive weeks calculated from the end of that shortened NBA regular season (or for the entirety of that shortened NBA season if that season lasts less than four weeks).

Wagers on a Player will Automatically Settle according to that Player’s then-current career accumulated Mojo Value, and Wagers on that Player will be disabled at the time of Automatic Settlement.

Mojo currently does not offer Wagers on Minnesota Timberwolves Players. For Career Bets, if a Patron makes a Wager on a Player that is traded to or drafted by the Minnesota Timberwolves, the Wager on that Player will automatically settle at the higher of either:

  • the amount Wagered by the Patron; 

OR

  • the total Mojo Value that was accumulated by that Player at the time the Player was traded or drafted. 

(Collectively, “Minnesota Timberwolves Automatic Settlement”). If at any point in the future Mojo begins offering Minnesota Timberwolves Players on its platform, the Minnesota Timberwolves Automatic Settlement criteria will no longer apply, and Mojo’s regular Automatic Settlement criteria for basketball will be applied to any Player that is currently on the Minnesota Timberwolves roster, any Player that is traded to the Minnesota Timberwolves, or any Player that is drafted by the Minnesota Timberwolves.

Mojo will be agnostic to rumors, reports and even formal announcements regarding retirement. The objective Automatic Settlement criteria will provide clarity to Patrons who may choose to utilize Cash Out, speculate on a Player’s return to the sport, or simply wait for their Wager to settle under Mojo’s Terms and Conditions.

From time to time, a Players return to an active roster after an extended absence from the sport. If a Player subsequently returns to an active roster after Wagers on that Player have already been settled, Mojo may, in its sole discretion, make that Player available to Patrons for new Wagers. Previously settled Wagers are closed and cannot be “unsettled” or otherwise reactivated.

CAN A PLAYER’S SHARE PRICE GO TO $0?

Yes, that can happen if a Player’s Mojo Value formula equates to “0.”

DO I HAVE TO WAIT UNTIL A PLAYER RETIRES TO GET MY PAYOUT?

Absolutely not! Mojo offers a Cash Out feature that reflects the changing perception of a Player’s career ending Mojo Value. Based on these projections, Mojo will constantly be setting new Share Prices (“lines”) at which a Patron can buy Shares of a Player, as well as a price at which Mojo will buy back Shares of Players that a Patron would like to cash out of.  

WHAT DOES CASH OUT MEAN?

Mojo will offer Patrons a “Cash Out” feature on their Wagers, which involves Mojo buying back a Patron’s Wager on a Player, if that Patron so chooses, during Mojo’s market hours. The Cash Out price being offered to a Patron may, in Mojo’s sole discretion, differ from a Player’s actual Share Price on the Mojo Platform.

WHEN CAN I MAKE TRADES?

Patrons can make trades any time the platform is open. Mojo will post updated trading hours on its app and/or website. Of course, under extraordinary circumstances – including, but not limited to, situations when there may be reason to believe that the market has been manipulated in some way, or when there is an injury to a Player but it remains unclear as to how serious the injury is – like any market it can be suspended for short intervals while Mojo investigates (learn more here).

WHAT SPORTS ARE CURRENTLY SUPPORTED?

We currently support the NFL, NCAAF, the NBA, and NCAAMB. We are planning to expand to MLB, Premier League soccer, NHL and Golf in the near future.

HOW DO I GET STARTED?

Go to the account page, create an account and add money to your account through ACH deposit. You can also deposit money at any cage at Tropicana Atlantic City Boardwalk Resort and Casino in Atlantic City, NJ. After that, search for your favorite Players on the Mojo Wagering Apps. Make some Wagers and start building your portfolio!

IS THIS GAMBLING

The game you are playing on the Mojo platform is considered gambling, and as such, Mojo is licensed as a gaming operator in the State of New Jersey. With that in mind, there are many regulations Mojo must follow, so you should feel safe playing on the Mojo platform. There are also restrictions that apply to who can use the Mojo platform. More on that below.

HAVE ADDITIONAL QUESTIONS?

Reach out to us at help@mojo.com and we’ll get back to you as soon as possible.

GENERAL RULES

WAGER ACCEPTANCE

  1. A Wager is not valid until it is validated and shows in the Patron’s Wager history. In cases of uncertainty about the validity of a Wager, the Patron is requested to check his/her open (pending) Wagers, or contact Customer Service.
  2. Should a dispute arise about the acceptance (or lack thereof) of any transaction in the Patron’s account, the transaction log database will be the ultimate authority in deciding such matters.

WAGERING AND PAYOUT LIMITATIONS

  1. Mojo reserves the right to limit the maximum Wager amount such that any Wager or combination of Wagers by one Patron does not exceed a certain threshold, to be determined by Mojo in its sole discretion. The maximum Wager amount for any one Patron will be made know to that Patron via the Mojo Platform. This limit may be changed by Mojo in Mojo’ sole discretion. 
  2. Mojo reserves the right to limit the maximum payout amount such that the payout on any Wager by one Patron does not exceed $1,000,000. This limit may be lowered by Mojo in Mojo’ sole discretion.
  3. Mojo reserves the right to limit the acceptance of additional Wagers on any Player on its platform, in its sole discretion.
  4. Mojo reserves the right to limit the maximum dollar amount of any single Wager, on any Player on its platform, in its sole discretion.
  5. Mojo reserves the right to limit the maximum dollar amount of any single Wager made by a Patron, in its sole discretion.  
  6. Mojo reserves the right to limit the maximum dollar amount of outstanding Wagers that any one Patron can keep active, in its sole discretion.
  7. Mojo reserves the right to decline or void, in its sole discretion, all, or part of, any Wager requested. 
  8. Mojo reserves the right to restrict or deny access, in whole or in part, to a Patron’s account, at Mojo’ own discretion.
  9. All Wagers placed through the Mojo Platform, including but not limited to Wagers requesting manual approval, may be subject to a time delay prior to acceptance, the length of which may vary. Such delay is to be determined by Mojo in its sole discretion.
  10. Mojo reserves the right to withhold payment and/or to declare Wagers void if Mojo determines, in its sole discretion, that any of the following has occurred:

    i. the integrity of an event in which a specific Player a Patron has Wagered on has participated, has been called into question;

    ii. the Share Price(s) of a Player or multiple Players has been manipulated;

    iii. A Player that a Patron has Wagered on participated in an event in which game-rigging has taken place, or the game is under investigation for such; or

    iv. Any other occurrence that, in the reasonable discretion of Mojo, would tend to show undue influence during an event in which a Player a Patron has Wagered on participated in.

    Evidence of the above may be based on the size, volume or pattern of Wagers placed with Mojo, as well as information received from other online sports betting providers or officially recognized organizations.
  11. All Share Prices offered are subject to variation. Share Prices are determined by Mojo in its sole discretion. To help protect Patrons from price volatility, Mojo will always honor the most recent Player Share Price shown to a Patron on its Platform when the Patron is attempting to make a Wager, except in situations when a Player’s Share Price has changed by 5% or more in either direction.  In such instances, Patrons will be asked to re-confirm the Wager at the new Share Price prior to submission of the Wager. By way of example, if a Patron attempts to make a Wager on a Player at $10 by clicking “Trade,” and prior to submitting the Wager and confirming the trade, the Player’s Share Price has now gone to $10.25, the Patron will still be able to execute the Wager at the original $10 Share Price shown to them. In contrast, if that Player’s Share Price had gone to $10.51 (representing a change of over 5%), the Patron would be asked to re-confirm the Wager at the new Share Price of $10.51.

CANCELLATION (VOIDING) OF WAGERS

We reserve the right to withhold payment or void any Wager(s) if we have any reasonable suspicion and/or evidence that the prices or the pool have been manipulated or where an event has been rigged, and this reasonable suspicion and/or evidence has caused us to report the match to the proper regulatory authorities. Evidence of the above may be based on the size, volume or pattern of Wagers placed with Mojo. Specifically, Mojo reserves the right, at its discretion (and after receiving approval from the appropriate governing body), to declare a Wager void, totally or partly, irrespective if the Wager is settled, if it is obvious that any of the following circumstances have occurred:

  1. Wagers have been offered, placed and/or accepted due to an Error;
  2. Wagers were placed while the website or app was encountering technical problems, that would otherwise not have been accepted;
  3. Influence Wagering;
  4. A result has been affected by illegal activity- directly or indirectly;
  5. When a Patron places multiple copies of the same Wager or places a number of Wagers that contain the same single selection. When this occurs, all Wagers may be voided apart from the first Wager struck. An example would be where one particular selection is repeatedly included in multiple Wagers involving other short-priced selections.
  6. Where there is evidence of a series of Wagers each containing the same (or very similar) selection(s) having been placed by the same individual or syndicate of individuals;
  7. Mojo reserves the right to void any Wager that may have been accepted when the account did not have sufficient funds to cover the Wager or during the period between when an account is funded and when a Patron’s bank clears the funds being deposited. If an account has insufficient funds, for any reason at all (including as a result of a deposit that has been canceled by the payment processing party), Mojo reserves the right to void any Wager that may have been accepted retroactively;
  8. Wagering effected at incorrect Share Price due to delayed or failing “live” coverage;
  9. Wagering effected on odds which represented a different score than the actual score (i.e. odds resulting from a mistaken score).

DISCLAIMER AND PRIORITY

  1. We do all that we can to avoid Errors. However, we cannot accept responsibility for obvious Errors or omissions in respect of the announcing, publishing or marketing of Share Price or results that occur, despite our every effort to ensure total accuracy.
  2. Mojo reserves the right, at its own discretion, to adjust a payout credited to a Patron’s balance if it is obvious that the payout has been credited to the Account due to an Error.
  3. In order to adjust any inaccuracy in the Patron’s balance following amounts credited due to an error, Mojo reserves the right to take any necessary action, without prior notice and within reasonable limits, to adjust the Patron’s balance through the reversal, amendment or cancellation, of any subsequent transaction on the Patron’s account.
  4. If a Patron has a complaint regarding any Wager, please contact us directly at [EMAIL] Patrons may also submit complaints regarding Wagers in New Jersey directly to the New Jersey Division of Gaming Enforcement by filling out a NJ Division of Gaming Internet Dispute Form or contacting them at:

    New Jersey Division of Gaming Enforcement
    1300 Atlantic Avenue
    Atlantic City, NJ 0840
    Phone: 609-984-0909
    Email: info@NJDGE.org

  5. Mojo reserves the right to suspend access to a Patron’s account while any complaints are being resolved.
  6. These Rules are applicable to all transactions with Mojo and may be supplemented at any time in Mojo’ sole discretion. In the event that any of these Rules conflict with the Terms, the Terms shall govern.
  7. In cases where it deems that these Rules are inconclusive, Mojo reserves the right, according to its own discretion, to settle offers on an individual basis on the basis of equity, attaining itself to generally accepted betting norms, customs, and definitions.
  8. Any data provided or accessible in, from or related to the Sportsbook may be used by the Patron for private, non-commercial use only and any use or attempted use of such data for commercial purposes is strictly prohibited.
  9. Mojo has the right to enforce any of these Rules against any Patron in Mojo’s sole and absolute discretion.

PROHIBITED SPORTS WAGERING PARTICIPANT

  1. In addition to how “Prohibited Person” is defined in the Terms of Use and in the Rules above, a Prohibited Person shall also include any of the following individuals:
    • An individual whose participation may undermine the integrity of the bet or the sports event or who is excluded from wagering for other good cause, including but not limited to, an attempt to place a Wager as an agent or a proxy
  2. If any Wagers are placed by any Prohibited Person, such Wagers shall be canceled and refunded.

METHODS OF FUNDING A PATRON ACCOUNT

Sports Wagers may be funded through multiple options, including, without limitation, Patron deposits and site/promotional credits. Deposits can be made through Debit Cards or ACH.

SPORTS GOVERNING BODIES

It is a condition of our acceptance of Wagers from you that, and by offering to place a Wager with us, you represent and acknowledge that:

  1. You are not prohibited from entering into the Wager by any term of your contract of employment or other professional contract or any rule of a Sports Governing Body, which applies to you;
  2. You are not aware of any circumstance which would make the placing of the Wager a breach of a rule on wagering applied by any Sports Governing Body.
  3. You do not know the outcome of an event or have not been involved in events which affected the potential outcome of an event, such that the outcome of an event has impacted a Player’s Share Price in any way;
  4. In the event of any such representation by you proving to be false, your stake will be forfeited and we shall not be obliged to pay any winnings which might otherwise have been payable in respect of the Wager;
  5. You acknowledge and accept that we will share information with sports governing bodies where there is suspicious wagering, or where we identify Wagers that have not been placed in accordance with our rules for sports governing bodies;
  6. You do not own 10% or more of any professional sports team;
  7. You are not on a self-exclusion list of any kind
  8. You are not a Prohibited Person (as defined above);
  9. You are not otherwise legally prohibited from making a Wager of any kind, either by law or as a result of an exercise of discretion of any gaming or casino operator.

DATA SUPPLIED BY A THIRD PARTY

Please be aware that data such as current scores, time elapsed etc. that is displayed on our site

or on our text screens is sourced from a 'live feed' provided by a third party and may be subject to time delay and/or be inaccurate. If you rely on this data to place Wagers, you do so entirely at your own risk and Mojo accepts no responsibility for any loss (direct or indirect) suffered by you as a result of your reliance on it.

IN PLAY WAGER ACCEPTANCE

For the purposes of security and integrity, In Play Wagers (meaning Wagers on Players involved in Events that are currently in progress) are subject to an automated time delay prior to acceptance.

Prior to clicking "place Wager," if the Share Price changes on a selection, the Share Price will update automatically in a Patron’s Wager slip. After clicking place Wager, if there is a minor Share Price change resulting in a higher payout on a selection, the Wager will be accepted at the new Share Price. If the Share Price changes by more than 5%, the Wager will not be placed and it will be re-offered in the Wager slip at the new Share Price. A Wager will never be placed at worse odds if there is an adjustment to the Share Price. Share Price change thresholds are subject to review and change with regulatory approval.

The Mojo market may be suspended when something of significance occurs or is likely to occur (ex: goal, touchdown, ejection, etc.). Wagering markets may also be suspended due to the time elapsed in a match, the market becoming uncompetitive or for technical reasons. The above examples are not exhaustive and there may be other reasons that are not listed. While a market is suspended, Wagers cannot be placed and Cash Out may not be available. The market for a specific Player or Players may be suspended at any time, In Mojo’s sole discretion. 

SPORTS-SPECIFIC RULES

A. Football – NFL and NCAA

1. General Rules

a. Prop Bets:
  • Games must start in the same scheduling week of the league (for NFL, the scheduling week is Thursday-Wednesday, local stadium time; for NCAA, the scheduling week is Tuesday-Monday, local stadium time) for Prop Bets to have action.
  • There must be 5 minutes or less of scheduled game time left (“Minimum Time”) for Prop Bets to have action unless the specific market outcome is already unconditionally determined.
  • If a game is halted before the Minimum Time has been played, and not completed within 48 hours of the scheduled start date, Prop Bets involving Players in that game will be void, unless the specific market outcome is already determined (unless otherwise stated, i.e., playoff game rule). 
  • If a game is halted after the Minimum Time has been played, and not completed within 48 hours of the scheduled start date, the score when the game was halted will determine the betting results (unless otherwise stated, i.e., playoff game rule) for Prop Bets.
  • Playoff Game Rule - In the case of a halted playoff game, all wagers have action until completion of the game, as determined by the league’s governing body.
  • If a game is halted at any time, and replayed in full, all Prop Bets for that game will be void. 
  • If a game venue is changed, and the home team remains designated as such, Prop Bets will stand.
  • If a game venue is changed, and the home and away team’s listings are reversed, Prop Bets placed on the original listing will be void.
  • All Prop Bets include overtime unless otherwise stated.
  • Forfeited games will not count as a game played or completed (or any other similar term) for purposes of settling any Prob Bets.
  • For prop markets related to instances of scoring (e.g., Next Scoring Play, Anytime Scorer), extra point and 2-point conversions after touchdowns are not considered, unless otherwise stated.
b. General Rules
  • If a game is halted before the Minimum Time has been played, and not completed within 48 hours of the scheduled start date, accumulated statistics related to a Player’s Career Bet in a halted game will not count towards that Player’s Mojo Value.  
  • If a game is halted after the Minimum Time has been played, and not completed within 48 hours of the scheduled start date, the score when the game was halted will determine the betting results (unless otherwise stated, i.e., playoff game rule) for Career Bets.
  • If a game is halted at any time, and replayed in full (such that only the stats of the newly replayed game count, as determined by the NFL), only those results of the replayed game will stand for all Career Bets.
  • Forfeited games will not count as a game played or completed (or any other similar term) for Career Bet purposes, and Player Statistics accumulated during that game will not count towards Mojo Value. 

2. College Football Specific Rules

  • For player prop markets, the player must play at least one snap for proposition bets to stand.
  • For touchdown scorer market, betting is all-in whether the player takes the field or not.
  • Markets that are revised at half time for the second half of that game include overtime.

3. Overview of Specific Markets

Live Betting:

  • Prices quoted are for the whole game inclusive of any overtime played.
  • As the markets are in-running, we reserve the right to close the market at any time.
  • When scores are displayed in running, every effort is made to ensure the accuracy of the score and game time; however, no liability is accepted for incorrect information displayed

Prop Bets:

  • In the event of an abandoned game, all stakes are returned, unless a result is already determined through the course of play that has taken place.
  • For player Prop Bets, only when a Player does not play a snap in that game are the selections voided. All other bets will stand.
  • First Completion/Rush Attempt/Reception - If the specified Player does not record a completion/rush/reception then bets on that market will be void.
  • Longest Completion/Rush/Reception - If the specified Player does not record a completion/rush attempt/reception then the “under” selection will be deemed the winner for settlement purposes.
  • Prop Bets related to Player statistics will not include statistics accumulated during Special Teams play.
  • For Mojo’s Touchdowns minus Interceptions bet, Mojo will pay $1 for every one point of positive differential. By way of example, if the line on this bet for a Player is $1.20, if the Player throws 4 Touchdowns and 1 Interception, such as the differential is 3 (4 TDs – 1 Int), Mojo will pay $1.80 (3 – 1.20).

Futures/Season Prop Bets:

  • Prop Bets will be settled based on official results provided by the league. For Prop Bets to stand, the number of games deemed to be officially resulted must equal the number of games scheduled when the season begins, unless the outcome has already been unequivocally determined. Any forfeited game that is considered an official result will count towards season long Prop Bets.
  • For season long player Prop Bets and player award bets, the nominated player must be involved in at least one snap during the regular season game for bets to have action.
  • For the purposes of regular season win total markets, games that result in ties are to be treated as losses.
  • For Timeframe-Specific Proposition Bets, a Player must play at least one snap during the Timeframe. That one snap does not need to occur in the first game within that Timeframe for the bet to stand. 

NFL Draft:

  • The official draft list on nfl.com is used for settlement purposes.
  • For “over/under draft position” markets, undrafted players are assigned the draft position that comes after the last drafted player.
  • For over/under draft position markets, under means the player is chosen with a pick that is less than the designated number and over would be after that designated number, for example a market of ‘Player A over/under draft position 3.5’, if Player A is picked with the second pick of the Draft than under bets would win and over bets lose.
  • EDGE is classified as defensive lineman for settlement purposes.
  • Notre Dame is classified as independent and not belonging to any conference for settlement purposes.

Quarter and half markets:

  • For Prop Bets based on the specific quarters or halves, the entire period of play must be played unless the result is already determined, except second half markets which do include overtime if played.
  • The fourth quarter does not include overtime.

Point Spread (Handicap) Betting:

  • A wager in which a bettor “takes” or “lays” a specified number of points. The team wagered must “cover” the point line for the wager to be deemed a winner.
  • Overtime counts for match handicap betting.
  • Overtime does not count on fourth quarter specific markets.
  • In the event of a tie, stakes are refunded. In the event of a tie after overtime, all money line wagers will be refunded. Any event that has already been determined will be settled accordingly. For example, if a game finishes 28-28, total points will be settled at 56.
  • For quarter and half betting, the entire period must be played for related Prop Bets to stand.

Match betting (Money line Wagers):

  • A wager in which the bettor “takes” or “lays” a specified price. The team wagered must win the game for the wager to be deemed a winner.
  • Overtime counts. In the event of a tie following overtime, all wagers are refunded.

Weekly/Daily player specials:

  • e.g. Weekly Specials, Redzone Specials, Live Parlays, First Touchdown Scorer across 1pm Games, Super Bowl Specials.
  • Player needs to play a snap in the game for bets to stand.
  • All Specials markets will be settled based on results from the league’s governing body.

Total points:

  • Overtime counts for all total match / team total and prop points markets.
  • Overtime does not count for total points on fourth quarter specific markets.
  • In the event of total points being exactly the nominated line, all stakes are refunded unless a price for the exact amount is quoted.
  • For quarter and half betting, the entire period must be played for Prop Bets to stand.

First offensive play yard line:

  • The result is determined by where the first offensive play from scrimmage takes place.
  • In the event of the kickoff being returned for a touchdown, bets stand for the first offensive play following the subsequent kickoff.
  • In the event of a turnover, the result is determined on where the first offensive play takes place with respect to the receiving team’s yard line.

Next Drive Result:

  • “Other” includes turnovers, defensive touchdowns and safeties.
  • If the clock runs out, the winning bet is “Other.”

First Play Attempt of Drive:

  • Settled based on results from the league’s governing body.
  • Bets will be void if there is neither a pass or rush attempt. Sacks are considered a rush attempt.

Ball Cross 50 Yard Line on Drive:

  • Settled based on results from the league’s governing body.
  • Punts and Field Goal Attempts do not count.

Player to Catch Pass:

  • Receptions as determined by the league’s governing body.
  • All Prop Bets action regardless of if the player takes the field during the drive.

Player to Record a Sack:

  • Settled based on results from the league’s governing body.
  • Half sacks count as “Yes.”

Correct Score:

  • The final score of the game or specified period. Quarter and half markets are settled as per our standard settlement practices.

First Penalty:

  • This is settled on the first accepted penalty in the game

First turnover and first team to commit a turnover:

  • For grading purposes, only an interception or a fumble counts.
  • A punt or 'turnover on downs' does not qualify as a turnover for settlement purposes.
  • In the event of an abandoned game, stakes are returned unless a turnover has already taken place.

First offensive play:

  • In the event of a false start penalty on the first offensive play, Prop Bets stand for the next offensive play that takes place without a false start penalty.

First team/last team to score and touchdown scorer markets:

  • In the event of an abandoned game, Prop Bets stand on scores that have taken place already (and overtime counts for these markets).
  • Touchdown scorers are offered with the option of others on request. Markets are considered All-In.
  • Only when a player does not play a snap in that game are the selections voided.
  • For touchdown scorer markets, the winning selection is the player who possesses the ball in the endzone. For example - on a pass TD play, the receiver in the endzone is graded as the winner, not the QB.
  • For settlement purposes, "Team Defense" selections do not include Special Teams.

B. Basketball – NBA and NCAA

1. Sport Rules:

  • Wager settlement is based solely on results and statistics provided by the relevant league's governing body (www.nba.com, www.ncaa.com) and their official data supplier.
  • For settlement purposes, the team listed second in the event name is considered the Home Team, even if the game takes place at a neutral venue. Example: “Team A v Team B” or “Team A @ Team B” - Team B is the Home Team.
  • Should play be suspended in any NBA game and subsequently not fully completed (48 minutes played) within 24 hours of the original scheduled start time, all wagers will be void unless the outcome of a specific market/selection has already been pre-determined.
  • Should play be suspended in any Men’s or Women’s NCAA game and subsequently not fully completed (40 minutes played) within 24 hours of the original scheduled start time, all wagers will be void unless the outcome of a specific market/selection has already been pre-determined.
  • In the event that a game does not begin on the scheduled start date and is postponed (using time-zone of the original scheduled venue), all wagers will be void.
  • Should a game’s scheduled venue be changed, all wagers placed prior to the notification of the change will be void.
  • The void rule applies for all markets where a draw/tie price is not offered.
  • Overtime counts for all markets unless otherwise stated.
  • All outright markets, unless otherwise stated, include playoffs. Any official governing organization tie-breaks where applicable are included in settlement.
  • Where a season or tournament is unexpectedly shortened all futures markets/bets will be settled in accordance with the official ruling of the relevant governing body so long as the ruling is made within 90 days after the scheduled completion date; or unless the outcome has unequivocally been determined prior to the interruption of the season.

2. Overview of Specific Markets – NBA and NCAA:

  • Quarter/Half Markets: The entire period of play must be completed for bets to stand.
  • Quarter Markets: Resulted on score for relevant quarter - overtime does not count.
  • Second Half Markets: Resulted on score for second half, inclusive of overtime.
  • Double Result (Halftime/Fulltime): Resulted on score at half time and full time.
  • Home team/Away team total points: Resulted on score at the end of the game, inclusive of overtime.
  • ‘Race To x’ Markets: Resulted on the team to achieve the specified total in the specified period first. A ‘neither’ selection is offered.
  • Highest Scoring Half: For settlement purposes, the second half is inclusive of overtime.
  • Series Markets: A series must come to a natural conclusion for bets to stand.
  • Last point market: is settled on last point in regulation time.
  • Margin Markets: Resulted on final score, inclusive of overtime.
  • Tri-Bet Markets: Resulted on final score, inclusive of overtime.
  • Regular Season Wins (NBA): For wagers to be actionable, teams must complete 80 scheduled regular season games. Should a team not complete the required number of games, all wagers on regular season win markets will be void, unless the result is already pre-determined, prior to an interruption or shortening of the season.
  • Regular Season Wins (NCAA): A team must play at least 90% of originally scheduled games for bets to stand, unless the outcome has previously been unequivocally determined. Pre-season, exhibition, and post-season games (including conference and post-season tournaments) do not count towards a team's regular season win total.
  • Conference Regular Season Winner (NCAA): If an unquoted selection wins, all bets will be void. If multiple teams are deemed co-regular season champions, bets will be settled based on the team who is awarded the top conference seed.
  • Conference Regular Season Exact Finishing Order (NCAA): If teams are tied in the regular season standings, bets will be settled based on conference tournament seeding.
  • Team Match Bets: Resulted on team with the most season wins or which has advanced furthest for tournament/playoff team match bets.
  • Stage of Elimination (NCAA): For the tournament-winning team, all bets will be void.
  • Team to Advance Furthest (NCAA)- Match Bets: If both teams are eliminated in the same round, bets on the market will be void.
  • Tournament Head-to-Head Wins (NCAA): If both selections accrue the same number of wins, bets on the market will be void.
  • Team to Go Undefeated (NCAA): Unless otherwise stated, this refers to the entire regular season and all post-season play.
  • Team Seeding (NCAA): For over/under markets on team seeding, under refers to a seed that is less than the designated number and over refers to a seed greater than that designated number. For example, for a market of “Team A’s tournament seed over/under 3.5”, if Team A receives a 2 seed, then under bets would win and over bets lose.
  • Team to Make the NCAA Tournament: Teams must be included in the final 64-team field to be deemed winners. For settlement purposes, participation in the First Four play-in games is not considered qualification for the tournament.
  • Total Wins for a Team in the NCAA Tournament: Teams must be included in the final 64-team field to be deemed winners. Any win in a play-in game is not counted towards Total Wins for a Team for the NCAA tournament.
  • In the NCAA Tournament, where it is known that a team will be playing against another NJ school team, no new wagers will be offered on that team, or on any player from that team, for that individual game. Further, no cumulative-style Wagers will be offered for that team or its players for the entire tournament. 

    1. However, if at the outset of the NCAA Tournament it is not yet known if a team will play against an NJ school team, cumulative-style Wagers (such as total Tournament Wins for a team, and total Tournament individual player props, such as points, rebounds and assists) will be allowed for such teams and players prior to those teams and players playing the NJ school team, with the following caveats:

    The team that plays the NJ school team will automatically be credited with a win for purposes of cumulative-style Wagers (such as Total Team wins in the NCAA Tournament, or Teams Reaching the Final Four of the NCAA Tournament), regardless of the result of that game;

    A non-NJ school individual player’s statistics achieved during a game against a NJ school, will still have their statistics count towards a cumulative-style individual player prop Wager (such as Total Points in the NCAA Tournament).
  • Wire to Wire: These markets are offered for a given team to be leading a game at the end of each quarter of that game. Provided the selected team leads at the end of each quarter, the relevant bet will be successful even if, during any such quarter, the selected team temporarily ceases to lead the scoring. ‘Any Other Selection’ will be deemed the winner if either team does not lead the game after each quarter.
  • To Make/Miss the Playoffs (NBA): Settled on the teams that make the final top 8 in each Conference, after the conclusion of any play-in games or tiebreakers. If the number of teams that make the postseason changes during the season, bets will be void.
  • To Make the Play-In Tournament (NBA): Settled on the teams that have the 7th through 10th highest winning percentages in each conference and take part in the NBA’s official Play-In Tournament. Should the playoff format be changed during the season, all bets will be void
  • Most Regular Season Wins/Losses (NBA): For wagers to be action, all teams must complete 80 scheduled regular season games. Should a team not compete the required number of games, all wagers on regular season win markets will be void. In the case two or more teams tie, dead heat rules apply.
  • Draft Props: The official NBA Draft website will be used for settlement purposes (a player’s position, school, height etc)
  • Draft Position: For over/under type markets, if a player is undrafted, the “Over” will be deemed the winner
  • Number X Overall Pick: Bets will be settled according to the official draft position as the pick is made, irrespective of any trades made following the announcement of the pick
  • 2 or More 3 Point FGs Made in the First 3 Minutes (“3x2”): All markers referring to a set time period (such as “First 3 minutes”) will be settled according to the official nba.com/ncaa.com play-by-play data to determine the timing of any relevant events or recorded statistics
  • Player Award Markets: All bets are action unless the award is not assigned to any individual. Dead Heat Rules Apply.
  • NCAA Player Futures (e.g. John R. Wooden Award Winner, Tournament Most Outstanding Player): All bets are action.
  • Correct Score: The final score of the game or specified period. All bets are action

3. Player Props – NBA and NCAA

  • First Basket Markets: Resulted on the first score of the game, inclusive of free throws, as per official NBA/NCAA box score. Should a player listed not start the game, all bets on the player selected will be void (otherwise betting is all-in). In the event of a tie at the end of the first quarter, First Basket / First Quarter Double bets are resulted as a loss.
  • The First Team Basket: Scorer will be resulted on the first scorer from each team; Should a player listed not start the game, all bets on the player selected will be void (otherwise betting is all-in).
  • Player Performance Markets: All bets stand once a player takes the court, irrespective of game time played. All totals are inclusive of overtime. Should a player not take any part, all bets will be void.
  • Player Performance Markets offered in-play/during half time: Bets on this market refer to the quoted statistic recorded by a named player for the whole game (including overtime). If a player doesn’t see any game time, then all bets on that player will be void.
  • Player Match Bets: Bets on this market refer to the quoted statistic recorded by a named player by the end of a match (including overtime). If one of the players doesn’t see any game time, then all bets on that market will be void.
  • Method of First Basket: All Rules relating to “First Basket Markets” apply. The market will be settled according to the official nba.com/ncaa.com play by play description.
  • Game Props: Player most points/rebounds/assists/etc: Bets placed on this market will be settled on the player who makes the most of the relevant quoted statistic. In case two or more players tie, dead heat rules apply. Should a player listed not take part in the game, all bets on the player selected will be void. Otherwise, all bets are action. Bets are All-In, meaning should a player not listed in the market make the most of the relevant quoted statistic, then all bets shall be settled as a loss.
  • Daily Props: Player most points/rebounds/assists/etc: Bets placed on this market will be settled on the player who makes the most of the relevant quoted statistic. In case two or more players tie, dead heat rules apply. All games scheduled for that date must be completed for bets to stand. Should a player listed not take part in the game, all bets on the player selected will be void otherwise all bets are action. Bets will be settled on the basis of listed players only.
  • Daily Team Props: Highest/Lowest Scoring Team or Game: All games scheduled for that date must be completed for bets to stand. In case two or more teams tie, dead heat rules apply.
  • Playoff Series Props: Player most points/rebounds/assists/etc, player match bets and player props: A series must come to a natural conclusion for bets to stand. Overtime counts for settlement purposes. In case two or more players tie, dead heat rules apply. A Player listed must take part in at least one game in the series for bets to be action. If a player does not take the court during at least one game, all bets on the player selected will be void (and in the case of a 2-player matchbet, all bets on the market will be void)
  • Regular Season Props (NBA): Player most points/rebounds/assists/etc or highest points/rebounds/assists/etc average: Bets placed on this market will be settled on the player who makes the most of the relevant quoted statistic at the end of the competition excluding playoffs, unless otherwise stated. In case two or more players tie, dead heat rules apply. For NBA regular season league leaders, a player must play 70% of their team’s games (58 in 82-game season) as per NBA rules to win. Bets are All-In.
  • Total Points (or rebounds, assists, or other statistic for an individual Player) for an Individual Player in the NCAA Tournament: Players must be on a team included in the final 64-team field to be deemed winners. Any points scored in a play-in game is not counted towards Total Wins for a Team for the NCAA tournament.